;Apple 1 program initialization code for c02 programs SUBROUTINE _APPLE1 ;System Specific ASCII Key Mappings DELKEY EQU $5F ;Delete/Backspace Key (Left Arrow/Underscore) ESCKEY EQU $1B ;Escape/Stop Key (Escape) RTNKEY EQU $0D ;Return/Enter Key (Carriage Return) ;Locations used by Monitor .XAML EQU $24 ;Examine Index .XAMH EQU $25 ; .STL EQU $26 ;Store Index .STH EQU $27 ; .HEXL EQU $28 ;Hex Data .HEXH EQU $29 ; .YSAVE EQU $2A ;Y Register Storage .MODE EQU $2B ;Mode: Store, Examine, Block Examine .IN EQU $200 ;Input Buffer ;Standard Library Variables SRCPTR EQU $30 ;Source String Pointer (stdio.a02) DSTPTR EQU $32 ;Destination String Pointer (string.a02) BFRLO EQU $34 ;Work Buffer Pointer BFRHI EQU $35 BLKPTR EQU $36 ;Block Segment Pointer (block.a02) STKLO EQU $38 ;System Pointer (pointer.a02) STKHI EQU $39 RDSEED EQU $3E ;Pseudo-RANDOM Seed RANDOM EQU $3F ;Pseudo-RANDOM Number Storage TEMP0 EQU $40 ;Temporary Storage TEMP1 EQU $41 TEMP2 EQU $42 TEMP3 EQU $43 BLKLEN EQU $47 ;Block Segment Length BLKBGN EQU $48 ;Block Start Address BLKEND EQU $4A ;Block End Address STKSLO EQU $4C ;Stack Start Address STKSHI EQU $4D STKELO EQU $4E ;Stack End Address STKEHI EQU $4F SYSBFP EQU $50 ;Position in System Buffer SYSBFL EQU 128 ;System Buffer Size (128 Bytes) SYSBFR EQU .IN ;System Buffer (Input Buffer ;PIA 6820 Registers .KBD EQU $D010 ;Keyboard Data .KBDCR EQU $D011 ;Keyboard Control Register .DSP EQU $D012 ;Display Data .DSPCR EQU $D013 ;Display Control Register EXIT EQU $FF00 ;Monitor Entry Point .ECHO EQU $FFEF ;Subroutine - Print Character in Accumulator PRBYTE EQU $FFDC ;Subroutine - Print Accumulator as Hexadadecimal number PRHEX EQU $FFE5 ;Subroutine - Print Low Nybble of Accumulator as Hex Digit ORG $0300 ;Start one page above Monitor input buffer START: LDX #$FF ;Reset stack - the monitor doesn't do this TXS ; (probably because of lack of space) JSR NEWLIN ;Move cursor to next line before executing program JMP MAIN ;Execute Program ;Subroutine Poll Keyboard PLKEY: INC RDSEED ;Cycle Keypress Counter LDA #0 ;Set Return Value to 0 BIT .KBDCR ;Check the Keyboard Control Register BPL .PLKEYX ;If No Key Pressed, Return 0 LDA .KBD ;Else Read Key and Return .PLKEYX RTS GETKEY: JSR PLKEY ;Read Keyboard AND #$7F ;Strip High Bit RTS BIT .GETKEM ;If Character is in BEQ .GETKEX ; Alpha Block ($40-$74) AND #$5F ; Strip Bit 5 .GETKEX RTS .GETKEM DC $40 ;Character Block Bit Mask GETCHR: JSR GETKEY ;Get Keypress BEQ GETCHR ;Loop if No Key Pressed RTS PUTCHR EQU .ECHO ;Alias to Monitor Routine ;Delete Previous Character DELCHR: LDA #DELKEY ;Load Underscore Character JMP PUTCHR ; and Print it ;Advance Character to Next line NEWLIN: LDA #$0D ;Load C/R into Accumulator JMP PUTCHR ; and Print it INCLUDE "../include/putstr.a02" ;PUTSTR routine ENDSUBROUTINE