;run6502 program initialization code for c02 programs ;System Specific ASCII Key Mappings DELKEY EQU $08 ;Delete/Backspace Key (Backspace) ESCKEY EQU $1B ;Escape/Stop Key (Escape) RTNKEY EQU $0D ;Return/Enter Key (Carriage Return) ;Zero Page Locations SRCPTR EQU $30 ;Source String Pointer DSTPTR EQU $32 ;Destination String Pointer BLKPTR EQU $34 ;Block Segment Pointer STKPTR EQU $36 ;Stack Pointer USRPTR EQU $38 ;User Pointer XMADDR EQU $3A ;Extended Memory Address XMBANK EQU $3C ;Extended Memory Bank ; $3D ;Unused RDSEED EQU $3E ;Pseudo-RANDOM Seed RANDOM EQU $3F ;Pseudo-RANDOM Number Storage TEMP0 EQU $40 ;Temporary Storage TEMP1 EQU $41 TEMP2 EQU $42 TEMP3 EQU $43 TMPPTR EQU $44 ;Temporary Pointer BLKBGN EQU $46 BLKEND EQU $48 BLKLEN EQU $4A ;Block Segment Length SYSBFP EQU $4B ;Position in System Buffer STKBGN EQU $4C ;Stack Start Address STKEND EQU $4E ;Stack End Address ; $50-$FF ;Free Zero Page for Applications SYSBFL EQU 128 ;System Buffer Size (Max String Size) SYSBFR EQU $0200 ;System Buffer ; $0281-$03FF ;Unused ;Memory Mapped I/O _KBHIT EQU $FFF0 ;Is a Key Pressed _GETCH EQU $FFF1 ;Read Keyboard (Blocking) ORG $0400 ;START at RAM midpoint START: JMP MAIN ;Execute Program ;Read Character from Console GETKEY EQU $FFE0 ;Emulator _GETCH Routine ;Poll Character from Keyboard POLKEY: BRK ;Exit Emulator ;Wait for Character from Console GETCHR: JSR GETKEY ;Get Key from Console BEQ GETCHR ;If None Pressed, Loop RTS ;Read Character from stdin RDCHAR: LDA $FFEA ;Read Character from STDIN CMP #$FF ;If EOF BNE RDCHAX LDA #0 ; Set to ASCII NUL RDCHAX ORA #0 ;Set Flags RTS ;Delete Previous Character DELCHR: LDA #$08 ;Load Backspace into Accumulator JSR PUTCHR ; and Print it LDA #$20 ;Load Space into Accumulator JSR PUTCHR ; and Print it LDA #$08 ;Load Backspace into Accumulator JMP PUTCHR ; and Print it ;Advance Character to Next line NEWLIN: LDA #$0D ;Load Carriage Return into Accumulator JSR PUTCHR ; and Print it LDA #$0A ;Load Line Feed into Accumulator JMP PUTCHR ; and Print it ;Print Character to Console PUTCHR EQU $FFE3 ;Emulator CHROUT Routine ;Write Character to stdout PRCHAR: STA $FFEA ;Read Character from STDIN RTS EXIT EQU $FFEC ;Emulator SHUTDN Routine FSCMD EQU $FFE6 ;run6502 File System Command Routine INCLUDE "prbyte.a02" ;PRBYTE and PRHEX routines INCLUDE "putstr.a02" ;PUTSTR routine