/* C02 System Header file for Commander X16 */ /* Platform Specific Settings */ #pragma zeropage $70 $7F //Zero Page Free Space /* Platform Specific Constants */ #define DELKEY $14 //Delete/Backspace Key (DEL) #define ESCKEY $03 //Escape/Break Key (STOP) #define RTNKEY $0D //Return/Enter Key (RETURN) #define SYSBFL 128 //System Buffer Length /* Standard Library Variables */ zeropage int srcptr, dstptr; //Source and Destination Pointer zeropage int blkptr, stkptr; //Block and Stack Pointers zeropage int tmpptr, usrptr; //Temporary and User Pointer int stkbgn, stkend; //Stack Begin and End Address int blkbgn, blkend; //Block Begin and End Address char blklen, xmbank; //Block Segment Length, Ext Memory Bank int xmaddr; //Extended Memory Address char random, rdseed; //Pseudo-Random Number and Seed char temp0, temp1, temp2, temp3; //Temporary Storage char sysbfr[], sysbfp; //System String Buffer and Position /* System Subroutines */ void delchr(); //Delete previous character char getchr(); //Wait for character from Console char getkey(); //Read ASCII character from Console void newlin(); //Advance cursor to beginning of next line char polkey(); //Poll Console for character void prbyte(); //Print Accumulator as Hexadecimal number void prhex(); //Print Low Nybble of Accumulator as Hex Digit char putchr(); //Print ASCII character to Console char putstr(); //Print ASCII string to Console /* System Labels */ start: //Start of Code exit: //Return to Operating System