/* Platform Specific Header file for Commodore 64 */ /* Platform Specific Constants */ #define DELKEY $14 //Delete/Backspace Key (DEL) #define ESCKEY $03 //Escape/Break Key (STOP) #define RTNKEY $0D //Return/Enter Key (RETURN) #define SYSBFL 88 //System Buffer Length /* Standard Library Pointers */ char srclo,srchi; //Source String Pointer for Library Functions char dstlo,dsthi; //Destination String Pointer for Library Functions char bfrlo,bfrhi; //Buffer Pointer for Library Functions char blklo,blkhi; //Block Segment Pointer char stklo,stkhi; //Stack Pointer /* Standard Library Variables */ char blkslo, blkshi; //Block Start Address char blkelo, blkehi; //Block End Address char blklen; //Block Segment Length char stkslo, stkshi; //Stack Start Address char stkelo, stkehi; //Stack End Address char random, rdseed; //Pseudo-Random Number Generator char temp0, temp1, temp2, temp3; //Temporary Storage char sysbfr[], sysbfp; //System String Buffer and Position /* System Subroutines */ void delchr(); //Delete previous character char getkey(); //Read ASCII character from Keyboard char getpos(); //Get Cursor Position char getsiz(); //Get Screen Size void newlin(); //Advance cursor to beginning of next line char polkey(); //Poll Keyboard for character char putchr(); //Print ASCII character to Keyboard void prbyte(); //Print Accumulator as Hexadadecimal number void prhex(); //Print Low Nybble of Accumulator as Hex Digit char getchr(); //Wait for character from Keyboard void setpos(); //Set Cursor Position //System Labels start: //Start of Code exit: //Return to Operating System