/* VIC 20 with 8k Expansion Header File */ //#pragma ascii invert //switch case for PETSCII //Platform Specific Constants #define DELKEY $14 //Delete/Backspace Key (DEL) #define ESCKEY $03 //Escape/Stop Key (STOP) #define RTNKEY $0D //Return/Enter Key (RETURN) #define SYSBFL 88 //System Buffer Length //Library Pointer Variables char srclo,srchi; //Source String Pointer for Library Functions char dstlo,dsthi; //Destination String Pointer for Library Functions char blklo,blkhi; //Block Segment Pointer char stklo,stkhi; //Stack Pointer //Library Variables char blkslo, blkshi; //Block Start Address char blkelo, blkehi; //Block End Address char blklen; //Block Segment Length char stkslo, stkshi; //Stack Start Address char stkelo, stkehi; //Stsck End Address char random, rdseed; //Pseudo-Random Number Generation char temp0, temp1, temp2, temp3; //Temporary Storage char sysbfr[], sysbfp; //System String Buffer and Position //System Subroutines char polkey(); //Poll Console for character char getchr(); //Wait for character from Console char getkey(); //Read ASCII character from Console void newlin(); //Advance cursor to beginning of next line void delchr(); //Delete previous character char putchr(); //Print ASCII character to Console void prbyte(); //Print Accumulator as Hexadadecimal number void prhex(); //Print Low Nybble of Accumulator as Hex Digit void clrscr(); //Clear the Screen char getsiz(); //Get Screen Size char getpos(); //Get Cursor Position void setpos(); //Set Cursor Position //System Labels start: //Start of Code exit: //Return to Operating System