; c02 Program Initialization Code for Commander X16 ; Compatible with x16emu Release 34 ;PETSCII Key Mappings DELKEY EQU $14 ;Delete/Backspace Key (Delete) ESCKEY EQU $03 ;Escape/Stop Key (RUN/STOP) RTNKEY EQU $0D ;Return/Enter Key (RETURN) ;Zero Page System Variables - x16emu Release 34 Memory Map ;UNUSED $00-$01 ;Available to User ; $02-$52 ;Used by Basic graphics commands XMBANK EQU $53 ;Extended Memory Bank XADRLO EQU $54 ;Ext Memory Address LSB XADRHI EQU $55 ;Ext Memory Address MSB SRCPTR EQU $56 ;Source Pointer SRCLO EQU $57 ;Source Pointer LSB SRCHI EQU $58 ;Source Pointer MSB DSTPTR EQU $59 ;Destination Pointer DSTLO EQU $5A ;Destination Pointer LSB DSTHI EQU $5B ;Destination Pointer MSB BLKLO EQU $5C ;Block Pointer LSB BLKHI EQU $5D ;Block Pointer MSB STKLO EQU $5E ;Stack Pointer LSB STKHI EQU $5F ;Stack Pointer MSB BFRLO EQU $60 ;Buffer Pointer LSB BFRHI EQU $61 ;Buffer Pointer MSB RANDOM EQU $62 ;Random Number Storage RDSEED EQU $63 ;Random Seed TEMP0 EQU $64 ;Temporary Variable TEMP1 EQU $65 ;Temporary Variable TEMP2 EQU $66 ;Temporary Variable TEMP3 EQU $67 ;Temporary Variable ; $68-7F ;Available to User ; $80-$83 ;Used by Kernal and DOS ; $A4-$A8 ;Reserved for KERNAL/DOS/BASIC ; $A9-$FF ;Used by BASIC ;Other Variables - Top of Extended System RAM Area BLKSLO EQU $07F4 ;Block Start LSB BLKSHI EQU $07F5 ;Block Start MSB BLKELO EQU $07F6 ;Block End LSB BLKEHI EQU $07F7 ;Block End MSB BLKLEN EQU $07F8 ;Block Length STKSAV EQU $07FA ;Machine Stack Storage STKSLO EQU $07FC ;Stack Start LSB STKSHI EQU $07FD ;Stack Start MSB STKELO EQU $07FE ;Stack End LSB STKEHI EQU $07FF ;Stack End MSB ;Machine Language Basic Stub - Same as Commodore 64 ORG $0801 ;Start of Basic Program BASIC: DC $0C, $08 ;Pointer to Next Line DC $00, $00 ;Line Number (0) DC $9E ;SYS DC $20 ;' ' DC $32, $30, $36 ,$32 ;"2062" DC $00 ;End of Line Marker DC $00, $00 ;End of Basic Program START: TSX ;Get Stack Pointer STX STKSAV ;and Save for Exit SEC ;Set Screen Mode LDA #0 ;to 40x30 Text JSR $FF5F ;using SCRMOD JMP MAIN ;Execute Program EXIT: LDX STKSAV ;Retrieve Saved Stack Pointer TXS ;and Restore It RTS ;Return to BASIC ;Poll Keyboard for Character POLKEY EQU $FFE4 ;Aliased to Kernal GETIN Routine ;Get Character from Keyboard GETKEY EQU POLKEY ;Aliased to POLKEY Routine ;Wait for Character from Keyboard GETCHR: JSR GETKEY ;Poll Keyboard BEQ GETCHR ;If No Key, Loop RTS ;Print Character to Console PUTCHR EQU $FFD2 ;Aliased to CHROUT Routine ;Delete Previous Character DELCHR: LDA #DELKEY ;Load Delete Character JMP PUTCHR ;Print and Return ;Advance Character to Next line NEWLIN: LDA #RTNKEY ;Load Return Character JMP PUTCHR ;Print and Return INCLUDE "../include/prbyte.a02" ;PRBYTE and PRHEX routine INCLUDE "../include/putstr.a02" ;PUTSTR routine