; Program initialization code for C02 programs ; Template for System Specific Code ;System Specific ASCII Key Mappings DELKEY EQU $7F ;Delete/Backspace Key ($08=Backspace, $7F=Delete) ESCKEY EQU $1B ;Escape/Stop Key ($03=Ctrl-C, $1B=Escape) RTNKEY EQU $0D ;Return/Enter Key ($0D=Carriage Return) NULKEY EQU $00 ;No Key was Pressed ($00=Null) ;Zero Page Locations strlo EQU $00 ;String Pointer (stdio.asm and string.asm) strhi EQU $01 strlo EQU $02 ;Source String Pointer (string.asm) strhi EQU $04 rdseed EQU $0E ;Pseudo-Random Seed random EQU $0F ;Pseudo-Random Number Storage temp0 EQU $10 ;Temporary Storage temp1 EQU $11 ; ORG $0200 ;Program Start Address start: NOP ;System specific initialization code TXS ;If an RTS is used to return to the Operating System, STX stksav ; the Stack Pointer should be preserved JMP main ;Execute Program ;Read Character from Console getkey; ;Usually Drops into rdkey, but may need to call rdkey ; then clean/convert returned value (e.g. Apple-1) ;Poll Character from Keyboard plkey: INC rdseed ;Cycle the Random Seed (if not provided by system) NOP ;Code Read from Keyboad RTS ;Wait for Character from Console rdkey: JSR plkey ;Usually calls plkey BEQ rdkey ; until a non-zero is returned RTS ;Delete Previous Character delchr: RTS ;Code to move Cursor to left and clear that position ;May work differently on systems that don't support this ;Advance Cursor to Next line newlin: RTS ;Code to move Cursor to beginning of next line ;May emit Carriage Return, Line Feed, or both ;Print Character to Screen prchr: RTS ;Code to write ASCII character to Screen ;Exit Program and Return to Operating System or Monitor exit: BRK ;Usually BRK if returning to Monitor LDX stksav ;If an RTS is used to return to the Operating System, TXS ; the Stack Pointer should be restored to original state RTS ; in case program exits in the middle of a Function ;Note: The following two functions replicate calls available ;in the Apple-1 monitor and are included for test purposes ;They will likely be removed before the final release ;Print Byte as Two-Digit Hex Number to Console prbyte: PHA ;Save Accumulater LSR ;Shift Hi Nybble to Low Nybble LSR LSR LSR JSR prhex ; and Print it PLA ;Restore Accumulator ; and fall into prhex ;Print Low Nybble as Hex Digit to Console prhex: AND #$0F ;Strip High Nybb SED ;Set Decimal Flag for CLC ; Addition Wizardry ADC #$90 ;Convert to $90-$99,$00-$05 ADC #$40 ;Convert to $30-$39,$41-$46 CLD ;Clear Decimal Flag JMP prchr ;Print Hex Digit and Return ;Alternate Code for Systems with Interrupts that don't CLD prhex: AND #$0F ;Strip High Nybble CMP #$0A ;If Low Nybble >= 10 BCC prhexc ; ADC #$06 ; Convert ':' to 'A'... prhexc: ADC #$30 ;Convert to ASCII Character JMP prchr ;Print Hex Digit and Return