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82 lines
2.2 KiB
Plaintext
82 lines
2.2 KiB
Plaintext
/* Atari VCS Color Bars Program */
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#pragma origin $F800 //4k Cartridge
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#include <vcshead.h02> //TIA and RIOT Registers
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#include <vcsstub.h02> //Initialize VCS
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#include <vcslib.h02> //VCS Library Routines
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#include <score2.h02> //Two Player Score Kernel
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#include <sticks.h02> //Joystick Functions
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zeropage char clrbkg; //Background Color
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zeropage char clrmov; //Color Movement Flag
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zeropage char clrofs; //Color Offset
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zeropage char clrmsk; //Color/B&W Mask
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zeropage char clrskp; //Color Skip Flag
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zeropage char cntdwn; //Timer Countdown
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zeropage char temp; //Scratch Variable
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char colors = {$86, $C6, $46, $00, $0E, $06, $0A, $00}; //Color Table
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/* Setup Code */
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void setup() {
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NUSIZ1 = $07;
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}
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/* Vertical Blank Code */
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void vrtblk() {
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setclr(&colors); //Set Color Table
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scrprp(); //Prepare Score for Display
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GRP0 = 0; GRP1 = A; //Clear Player Graphics
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posobj(score1,0); //Set Player 0 Position
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posobj(score2,1); //Set Player 0 Position
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WSYNC;HMOVE; //Move Players
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}
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/* Execute Kernel Code */
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void kernel() {
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CTRLPF = 2; //Set Score Mode
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scrdsp(); //Display Scores (12 Scanlines)
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GRP0 = $FF; GRP1 = A; //Set Player Graphics
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X=179; //Draw 180 Scanlines
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do {
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clrbkg = X;
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if (clrskp) clrbkg<<;
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A = clrbkg + clrofs & clrmsk; //Set Background Color
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WSYNC = A; //Wait for end of Scanline
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COLUBK = A; //Set Background Color
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X--;
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} while (X);
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return;
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}
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/* Execute Overscan Code */
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void ovrscn() {
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if (!SWCHB & 1) //Game Reset
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clrmov = $FF; //Turn On Scrolling
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if (!SWCHB & 2) //Game Select
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clrmov = 0; //Turn Off Scrolling
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clrmsk = (SWCHB & 8) ? $FF : $0F;
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clrskp = (!SWCHB & 128) ? $FF : $0F;
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if (clrmov) {
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if (SWCHB & 64) clrofs--; else clrofs++;
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}
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temp = getstk(0);
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if (temp & 4) score1--;
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if (temp & 8) score1++;
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if (INPT4:-) {
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cntdwn++;
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if (cntdwn == 10) {
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cntdwn = 0;
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score2++;
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//addbcd(1,&score2); //Increment Player 2 Score
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//if (!score2) score1++; //Increment Player 1 Score
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//if (!score2) addbcd(1, &score1); //Increment Player 1 Score
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}
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}
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}
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#include <digits.h02> //Digit Graphics
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#include <vcsfoot.h02> //Finalization Code
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