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C02/include/vic20/screen.a02
2018-01-28 13:30:49 -05:00

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;Screen Control Assembly Lanuage Routines for C02
;Vic Display Colors
BLACK EQU 0 Black
WHITE EQU 1 White
RED EQU 2 Red
CYAN EQU 3 Cyan
MAGNTA EQU 4 Purple
GREEN EQU 5 Green
BLUE EQU 6 Blue
YELLOW EQU 7 Yellow
;PETSCII Color Codes
CTLBLK EQU 144 Black
CTLWHT EQU 5 White
CTLRED EQU 28 Red
CTLCYN EQU 159 Cyan
CTLPUR EQU 156 Purple
CTLGRN EQU 30 Green
CTLBLU EQU 32 Blue
CTLYLW EQU 158 Yellow
;PETSCII Screen Control Codes
CLEAR EQU 147 Clear (CLR)
DELETE EQU 20 Delete (DEL)
DOWN EQU 17 Cursor Down
ENTER EQU 13 Return
FN1 EQU 133 Function Key 1 (F1)
FN2 EQU 137 Function Key 2 (F2)
FN3 EQU 134 Function Key 3 (F3)
FN4 EQU 138 Function Key 4 (F4)
FN5 EQU 135 Function Key 5 (F5)
FN6 EQU 139 Function Key 6 (F6)
FN7 EQU 136 Function Key 7 (F7)
FN8 EQU 140 Function Key 8 (F8)
HOME EQU 19 Home
INSERT EQU 148 Insert
LEFT EQU 157 Cursor Left
RIGHT EQU 29 Cursor Left
RVSOFF EQU 146 Reverse Off
RVSON EQU 18 Reverse On
UP EQU 145 Cursor Up
;PETSCII Box Drawing Characters
BTMLFT EQU 173 Bottom Left Corner
BTMRGT EQU 189 Bottom Right Corner
BTMTEE EQU 177 Bottom to Cetter Tee
CTRCRS EQU 123 Center Cross
HRZLIN EQU 96 Horizontal Line
LFTTEE EQU 171 Left To Center T
RGHTEE EQU 179 Right To Center T
TOPLFT EQU 176 Top Left Corner
TOPRGT EQU 174 Top Right Corner
TOPTEE EQU 178 Top to Center T
VRTLIN EQU 98 Verical Line
;PETSII Color Table
CLRTBL: DB CTLBLK,CTLWHT,CTLRED,CTLCYN,CTLPUR,CTLGRN,CTLBLU,CTLYLW
;Set Background Color
;Args: A = Vic Color Code
;Uses: TEMP0 - Temporary Storage
;Affects: A,C,N,Z
BKGCLR: LSR ;Shift Color Code 4 Bits Left
LSR
LSR
LSR
STA TEMP0 ;Save it
LDA $900F ;Read VIC Color Control Register
AND #$15 ;Strip Existing Backround Color
ORA ;Add in Background Color
STA $900F ;Write back to VIC Chip
RTS
;Set Text Color
;Args: A = Vic color code
;Affects: A,X,C,N,Z
TXTCLR: TAX ;Transfer Color Code to Index
LDA CLRTBL,X ;Load PETSCII Color Control Character
JMP PRCHR ;Print Character and Return
;Clear Screen
;Affects A,C,N,Z
CLRSCN: LDA #CLEAR ;Load Clear Screen Character
JMP PRCHR ;Print it and Return
;Move Cursor Down
;Affects A,C,N,Z
CRSRDN: LDA #DOWN ;Load Cursor Down Character
JMP PRCHR ;Print it and Return
;Move Cursor To Home Position
;Affects A,C,N,Z
CRSRHM: LDA #HOME ;Load Cursor Home Character
JMP PRCHR ;Print it and Return
;Move Cursor Left
;Affects A,C,N,Z
CRSRLF: LDA #LEFT ;Load Cursor Left Character
JMP PRCHR ;Print it and Return
;Move Cursor Right
;Affects A,C,N,Z
CRSRRT: LDA #RIGHT ;Load Cursor Left Character
JMP PRCHR ;Print it and Return
;Move Cursor Up
;Affects A,C,N,Z
CRSRUP: LDA #UP ;Load Cursor Left Character
JMP PRCHR ;Print it and Return
;Move Cursor to Specified Coordinates
;Args: A = screen column (0 = top)
; Y = screen line (0 = left)
MVCRSR: TAX ;Transfer Column to X Register
CLC ;Clear Carry Flag
JMP $FFF0 ;Call PLOT Kernal Routine and Return
;Get Cursor Horizontal Position
;Returns: A = current cursor column
; Y = current cursor row
; X = current cursor column
SCNCOL: SEC ;Set Carry Flag
JSR $FFF0 ;Call PLOT Kernal Routine
TXA ;Transfer Column to Accumulator
RTS
;Get Screen Height in Rows
;Returns: A = height of screen in rows
; Y = height of screen in rows
; X = width of screen in columns
SCNGHT: JSR $FFED ;Call SCREEN Kernal Routine
TYA ;Transfer Height to Accumulator
RTS
;Get Cursor Vertical Position
;Returns: A = current cursor row
; Y = current cursor row
; X = current cursor column
SCNROW: SEC ;Set Carry Flag
JSR $FFF0 ;Call PLOT Kernal Routine
TYA ;Transfer Row to Accumulator
RTS
;Get Screen Width in Rows
;Returns: A = width of screen in columns
; Y = height of screen in rows
; X = width of screen in columns
SCNWID: JSR $FFED ;Call SCREEN Kernal Routine
TXA ;Transfer Width to Accumulator
RTS