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C02/include/x16.h02
2020-10-15 22:58:12 -04:00

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/* C02 System Header file for Commander X16 */
/* Platform Specific Settings */
#pragma zeropage $69 //Unused Zero Page - $69-$7F
/* Platform Specific Constants */
#define DELKEY $14 //Delete/Backspace Key (DEL)
#define ESCKEY $03 //Escape/Break Key (STOP)
#define RTNKEY $0D //Return/Enter Key (RETURN)
#define SYSBFL 128 //System Buffer Length
/* Standard Library Pointers */
zeropage int srcptr, dstptr, bfrptr, blkptr;
zeropage char bfrlo,bfrhi; //Buffer Pointer for Library Functions
zeropage char stklo,stkhi; //Stack Pointer
zeropage char xadrlo,xadrhi; //Physical Address LSB, MSB
/* Standard Library Variables */
int blkbgn, blkend; //Block Start and End Address
char blklen; //Block Segment Length
char stkslo,stkshi; //Stack Start Address
char stkelo,stkehi; //Stsck End Address
char random,rdseed; //Pseudo-Random Number Generation
char xmbank; //Physical Bank
char temp0,temp1,temp2,temp3; //Temporary Storage
char sysbfr[], sysbfp; //System String Buffer and Position
/* System Subroutines */
void delchr(); //Delete previous character
char getkey(); //Read ASCII character from Keyboard
void newlin(); //Advance cursor to beginning of next line
char polkey(); //Poll Keyboard for character
char putchr(); //Print ASCII character to Screen
void prbyte(); //Print Accumulator as Hexadadecimal number
void prhex(); //Print Low Nybble of Accumulator as Hex Digit
char getchr(); //Wait for character from Keyboard
void putstr(); //Print String to Screen
//System Labels
start: //Start of Code
exit: //Return to Operating System