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C02/include/c64.a02

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; c02 Program Initialization Code for Commodore 64
;PETSCII Key Mappings
DELKEY EQU $14 ;Delete/Backspace Key (Delete)
ESCKEY EQU $03 ;Escape/Stop Key (RUN/STOP)
RTNKEY EQU $0D ;Return/Enter Key (RETURN)
;Zero Page Variables
XMBANK EQU $0A ;Extended Memory Bank [Load/Verify Flag]
XMADDR EQU $0B ;Extended Memory Address [Array Index/Flags]
; $16 ;[Temporary String Stack Pointer]
SRCPTR EQU $17 ;Source Pointer [Temporary String Space Pointer]
DSTPTR EQU $19 ;Destination Pointer [Temporary String Stack]
; $21 ;[Temporary String Stack]
BLKPTR EQU $22 ;Block Pointer [Temporary Pointers]
STKPTR EQU $24 ;Stack Pointer [Temporary Pointers]
; $26-$29 ;[Floating Point Work Area]
USRPTR EQU $35 ;[Temporary String Pointer]
TEMP0 EQU $61 ;Temporary Variable [Floating Point Accumulator]
TEMP1 EQU $63 ;Temporary Variable [Floating Point Accumulator]
TEMP2 EQU $65 ;Temporary Variable [Floating Point Accumulator]
TEMP3 EQU $67 ;Temporary Variable [Floating Point Accumulator]
TMPPTR EQU $69 ;Temporary Pointer [Floating Point Argument]
; $6A-$70 ;[Floating Point Argument]
RDSEED EQU $A2 ;Random Seed [Software Jiffy Clock (Low Byte)]
; $FB-$FE ;Unused Zero Page for Applications
;System Variables
SYSBFL EQU 88 ;System Buffer Size (88 Bytes)
SYSBFR EQU $0200 ;System Buffer [Keyboard Buffer]
SYSBFP EQU $0313 ;Position in System Buffer [Free Byte]
BLKBGN EQU $0334 ;Block Start [Unused Byte]
BLKEND EQU $0336 ;Block Start [Unused Byte]
BLKLEN EQU $0338 ;Block Length [Unused Byte]
RANDOM EQU $0339 ;Random Number Storage [Unused Byte]
STKSAV EQU $033A ;Machine Stack Storage [Unused Byte]
; $033B ;Free Byte for User Programs
TBFFR EQU $033C ;Cassette I/O Buffer
STKBGN EQU $03FC ;Stack Start [Unused Byte]
STKEND EQU $03FE ;Stack End [Unused Byte]
;Video RAM and ROM
VICSCN EQU $0400 ;Video Screen Memory Area (Unexpanded)
CHRROM EQU $D000 ;Character Generator ROM
VICCLR EQU $D800 ;Color RAM (Unexpanded)
;ROM Routines
FSFLFA EQU $F314 ;Find Logical File A
;Machine Language Basic Stub
ORG $0801 ;Start of Basic Program
BASIC: DC $0C, $08 ;Pointer to Next Line
DC $00, $00 ;Line Number (0)
DC $9E ;SYS
DC $20 ;' '
DC $32, $30, $36 ,$32 ;"2062"
DC $00 ;End of Line Marker
DC $00, $00 ;End of Basic Program
START: TSX ;Get Stack Pointer
STX STKSAV ;and Save for Exit
JMP MAIN ;Execute Program
EXIT: LDX STKSAV ;Retrieve Saved Stack Pointer
TXS ;and Restore It
RTS
;Poll Keyboard for Character
POLKEY EQU $FFE4 ;Aliased to Kernal GETIN Routine
;Get Character from Keyboard
GETKEY EQU POLKEY ;Get Key From Keybord
;Wait for Character from Keyboard
GETCHR: JSR GETKEY ;Poll Keyboard
BEQ GETCHR ;If No Key, Loop
RTS
;Print Character to Console
;uses direct call to SCRNOUT instead of CHROUT
PUTCHR EQU $E716 ;Aliased to SRCNOUT Routine
;Delete Previous Character
DELCHR: LDA #DELKEY ;Load Delete Character
JMP PUTCHR ;Print and Return
;Advance Character to Next line
NEWLIN: LDX #0 ;Store 0
STX $D3 ;in Cursor Column and
JMP $E87C ;Execute NXTLINE Routine
;Print Zero Delimited String to Screen
PUTSTR: TXA ;Copy LSB to Accumulator
JMP $AB1E ;Execute STROUT
INCLUDE "prbyte.a02" ;PRBYTE and PRHEX routine