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C02/vcs/humans0.c02
2018-01-28 14:44:10 -05:00

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/* Atari VCS Color Bars Program */
#pragma origin $F800 //4k Cartridge
#include <vcshead.h02> //TIA and RIOT Registers
#include <vcsstub.h02> //Initialize VCS
#include <vcslib.h02> //VCS Library Routines
#include <score2.h02> //Two Player Score Kernel
#include <k2line.h02> //Two Line Game Kernel
//Color Table
char colors = {$86, $C6, $46, $00, $0E, $06, $0A, $00};
//Human Shaped Player Graphics
char human = {%00011100, %00011000, %00011000, %00011000, %01011010,
%01011010, %00111100, %00000000, %00011000, %00011000};
/* Setup Code */
void setup() {
setclr(&colors); //Set Color Table
scrprp(); //Prepare Score for Display
scnlns = 96; //Set Number of Scanlines
setpl0(10, &human);
setpl1(10, &human);
//VDELP0 = 1;
}
/* Vertical Blank Code */
void vrtblk() {
posobj(0,0); //Set Player 0 X Position
prppl0(190); //Set Player 0 Y Position
posobj(8,1); //Set Player 0 X Position
prppl1(190); //Set Player 1 Y Position
prpdsp(); //Prepare Display
}
/* Execute Kernel Code */
void kernel() {
//CTRLPF = 2; //Set Score Mode
//scrdsp(); //Display Scores (12 Scanlines)
//CTRLPF = 0; //Clear Score Mode
dsplns(); //Display Playfield and Objects
}
/* Execute Overscan Code */
void ovrscn() {
}
#include <digits.h02> //Digit Graphics
#include <vcsfoot.h02> //Finalization Code