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629 lines
26 KiB
Plaintext
629 lines
26 KiB
Plaintext
INTRODUCTION
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C02 is a simple C-syntax language designed to generate highly optimized
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code for the 6502 microprocessor. The C02 specification is a highly
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specific subset of the C standard with some modifications and extensions
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PURPOSE
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Why create a whole new language, particularly one with severe restrictions,
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when there are already full-featured C compilers available? It can be
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argued that standard C is a poor fit for processors like the 6502. The C
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was language designed to translate directly to machine language instructions
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whenever possible. This works well on 32-bit processors, but requires either
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a byte-code interpreter or the generation of complex code on a typical
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8-bit processor. C02, on the other hand, has been designed to translate
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directly to 6502 machine language instructions.
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The C02 language and compiler were designed with two goals in mind.
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The first goal is the ability to target machines with low memory: a few
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kilobytes of RAM (assuming the generated object code is to be loaded into
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and ran from RAM), or as little as 128 bytes of RAM and 2 kilobytes of ROM
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(assuming the object code is to be run from a ROM or PROM).
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The compiler is agnostic with regard to system calls and library functions.
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Calculations and comparisons are done with 8 bit precision. Intermediate
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results, array indexing, and function calls use the 6502 internal registers.
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While this results in compiled code with virtually no overhead, it severely
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restricts the syntax of the language.
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The second goal is to port the compiler to C02 code so that it may be
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compiled by itself and run on any 6502 based machine with sufficient memory
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and appropriate peripherals. This slightly restricts the implementation of
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code structures.
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SOURCE AND OUTPUT FILES
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C02 source code files are denoted with the .c02 extension. The compiler
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reads the source code file, processes it, and generates an assembly
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language file with the same name as the source code file, but with
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the .asm extension instead of the .c02 extension. This assembly language
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file is then assembled to create the final object code file.
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Note: The default implementation of the compiler creates assembly
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language code formatted for the DASM assembler. The generation of the
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assembly language is parameterized, so it may be easily changed to
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work with other assemblers.
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COMMENTS
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The parser recognizes both C style and C++ style comments.
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C style comments begin with /* and end at next */. Nested C style comments
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are not supported.
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C++ style comments begin with // and end at the next newline. C++ style
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comments my be nested inside C style comments.
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DIRECTIVES
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Directives are special instructions to the compiler. They do not directy
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generate compiled code. A directive is denoted by a leading # character.
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C02 currently supports only one directive.
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The #include directive causes the compiler to read and process and external
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file. In most cases, #include directives will be used with libraries of
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function calls, but they can also be used to modularize the code that makes
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up a program.
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An #include directive is followed by the file name to be included. This
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file name may be surrounded with either a < and > character, or by two "
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characters. In the former case, the compiler looks for the file in an
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implementation specific library directory (the default being ./include),
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while in the latter case, the compiler looks for the file in the current
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working directory. Two file types are currently supported.
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Header files are denoted by the .h02 extension. A header file is used to
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provide the compiler with the information necessary to use machine
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language system and/or library routines written in assembly language,
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and consists of comments and declarations. The declarations in a header
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file added to the symbol table, but do not directly generate code. After
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a header file has been processed, the compiler reads and process a
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assembly language file with the same name as the header file, but with
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the .a02 extension instead of the .h02 extension.
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The compiler does not currently generate any assembler required
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pseudo-operators, such as the specification of the target processor,
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or the starting address of the assembled object code. Therefore, at least
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one header file, with an accompanying assembly language file is needed
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in order to successfully assemble the compiler generated code. Details
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on the structure and implementation of a typical header file can be
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found in the file header.txt.
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Assembly language files are denoted by the .asm extension. When the
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compiler processes an assembly language file, it simply inserts the contents
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of the file into the generated code.
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Note: Unlike standard C and C++, which use a preprocessor to process
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directives, the C02 compiler processes directives directly.
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CONSTANTS
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A constant represents a value between 0 and 255. Values may be written as
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a number (binary, decimal, osir hexadecimal) or a character literal.
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A binary number consists of a % followed by eight binary digits (0 or 1).
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A decimal number consists of one to three decimal digits (0 through 9).
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A hexadecimal number consists of a $ followed by two hexadecimal digits
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(0 throuth 9 or A through F).
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A character literals consists of a single character surrounded by ' symbols.
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A ' character may be specified by escaping it with a \.
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Examples:
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&0101010 Binary Number
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123 Decimal Number
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$FF Hexadecimal Number
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'A' Character Literal
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'\'' Escaped Character Literal
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STRINGS
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A string is a consecutive series of characters terminated by an ASCII null
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character (a byte with the value 0).
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A string literal is written as up to 255 printable characters. prefixed and
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suffixed with " characters.
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SYMBOLS
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A symbol consists of an alphabetic character followed by zero to five
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alphanumeric characters. Four types of symbols are supported: labels,
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simple variables, variable arrays, and functions.
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A label specifies a target point for a goto statement. A label is written
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as a symbol suffixed by a : character.
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A simple variable represents a single byte of memory. A variable is written
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as a symbol without a suffix.
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A variable array represents a block of up to 256 continuous bytes in
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memory. An Array reference are written as a symbol suffixed a [ character,
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index, and ] character. The lowest index of an array is 0, and the highest
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index is one less than the number of bytes in the array. There is no bounds
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checking on arrays: referencing an element beyond the end of the array will
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access indeterminate memory locations.
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A function is a subroutine that receives multiple values as arguments and
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optionally returns a value. A function is written as a symbol suffixed with
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a ( character, up to three arguments separated by commas, and a ) character,
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The special symbols A, X, and Y represent the 6502 registers with the same
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names. Registers may only be used in specific circumstances (which are
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detailed in the following text). Various C02 statements modify registers
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as they are processed, care should be taken when using them. However, when
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used properly, register references can increase the efficiency of compiled
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code.
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STATEMENTS
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Statements include declarations, assignments, stand-alone function calls,
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and control structures. Most statements are suffixed with ; characters,
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but some may be followed with program blocks.
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BLOCKS
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A program block is a series of statements surrounded by the { and }
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characters. They may only be used with function definitions and control
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structures.
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DECLARATIONS
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A declaration statement consists of type keyword (char or void) followed
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by one or more variable names and optional definitions, or a single
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function name and optional function block.
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Variables may only be of type char and all variable declaration statements
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are suffixed with a ; character.
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A simple variable declaration may include an initial value definition in
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the form of an = character and constant after the variable name.
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A variable array may be declares in one of two ways: the variable name
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suffixed with a [ character, a constant specifying the upper bound of
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the array, and a ] character; or a variable name followed by an = character
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and string literal or series of constants separated by , characters and
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surrounded by { or } characters.
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Variables are initialized at compile time. If a variable is changed during
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execution, it will not be reinitialized unless the compiled program is
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reloaded into memory.
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Examples:
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char c; //Defines variable c
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char i, j; //Defines variables i and j
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char r[7]; //Defines 8 byte array r
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char s = "string"; //Defines 7 byte array s initialized to "string"
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char m = {1,2,3}; //Defines 3 byte array m initialized to 1, 2, and 3
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A function declaration consists of the function name suffixed with a (
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character, followed zero to three comma separated simple variables and
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a ) character. A function declaration terminated with a ; character is
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called a forward declaration and does not generate any code, while one
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followed by a program block creates the specified function. Functions of
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type char explicitly return a value (using a return statement), while
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functions of type void do not.
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Examples:
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void myfunc(); //Forward declaration of function myfunc
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char min(tmp1, tmp2) {if (tmp1 < tmp2) return tmp1; else return tmp2;}
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Note: Like all variables, function parameters are global. They must be
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declared prior to the function decaration, and retain there values after
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the function call. Although functions may be called recursively, they are
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not re-entrant. Allocation of variables and functions is implementation
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dependent, they could be placed in any part of memory and in any order.
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The default behavior is to place variables directly after the program code,
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including them as part of the generated object file.
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The return value of a function is passed through the A register. A return
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statement with an explicit expression will simply process that expression
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(which leaves the result in the A register) before returning. A return
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statement without an expression (including an implicit return) will, by
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default, return the value of the last processed expression.
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EXPRESSIONS
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An expression is a sseries of one or more terms separated by operators.
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The first term in an expression may be a function call, subscripted array
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element, simple variable, constant, or register (A, X, or Y). An expression
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may be preceded with a - character, in which case the first term is assumed
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to be the constant 0.
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Additional terms are limited to subscripted array elements, simple variables
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and constants.
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Operators:
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+ — Add the following value.
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- — Subtract the following value.
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& — Bitwise AND with the following value.
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| — Bitwise OR with the following value.
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^ — Bitwise Exclusive OR with the following value.
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Arithmetic operators have no precedence. All operations are performed in
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left to right order. Expressions may not contain parenthesis.
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Note: the character ! may be substituted for | on systems that do not
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support the latter character. No escaping is necessary because a ! may
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not appear anywere a | would.
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After an expression has been evaluated, the A register will contain the
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result.
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EVALUATIONS
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An evaluation is a construct which generates either TRUE or FALSE condition.
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It may be an expression, a comparison, or a test.
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A stand-alone expression evaluates to TRUE if the result is non-zero, or
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FALSE if the result is zero.
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A comparison consists of an expression, a comparator, and a term (subscripted
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array element, simple variable, or constant).
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Comparators:
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= — Evaluates to TRUE if expression is equal to term
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< — Evaluates to TRUE if expression is less than term
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<= — Evaluates to TRUE if expression is less than or equal to term
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> — Evaluates to TRUE if expression is greater than term
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>= — Evaluates to TRUE if expression is greater than or equal to term
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<> — Evaluates to TRUE if expression is not equal to term
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The parser considers == equivalent to a single =. The operator <>
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was chosen instead of the usual != because it simplified the parser design.
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A test consists of an expression followed by a test-op.
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Test-Ops:
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:+ — Evaluates to TRUE if the result of the expression is positive
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:- — Evaluates to TRUE if the result of the expression is negative
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A negative value is one in which the high bit is a 1 (128 — 255), while a
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positive value is one in which the high bit is a 0 (0 — 127). The primary
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purpose of test operators is to check the results of functions that return
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a positive value upon succesful completion and a negative value if an error
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was encounters. They compile into smaller code than would be generated
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using the equivalent comparison operators.
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A comparison may be preceded by negation operator (a ! character), which
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reverses the meaning of the entire comparison. For example,
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! expr
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evaluates to TRUE if expr is zero, or FALSE if it is non-zero; while
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! expr = term
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evaluates to TRUE if expr and term are not equal, or FALSE if they are; and
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! expr :+
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evaluates to TRUE if expr is negative, or FALSE if it is positive
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Note: Evaluations are compiled directly into 6502 conditional branch
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instructions, which precludes their use inside expressions. Standalone
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expressions and test-ops generate a single branch instruction, and
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therefore result in the most efficient code. Comparisons generate a
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compare instruction and one or two branch instructions (=. <. >=, and <>
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generate one, while <= and > generate two). A preceding negation operator
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will switch the number of branch instructions used in a comparison, but
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otherwise does not change the size of the generated code.
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ARRAY SUBSCRIPTS
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Individual elements of an array are accessed using subscript notation.
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Subscripted array elements may be used as a terms in an expression, as well
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as the target variable in an assignments. They are written as the variable
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name suffixed with a [ character, followed by an index, and the ] character.
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The index may be a constant, a simple variable, or a register (A, X or Y).
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Examples:
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z = r[i]; //Store the value from element i of array r into variable z
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r[0] = z; //Store the value of variable z into the first element of r
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Note: After a subscripted array reference, the 6502 X register will contain
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the value of the index (unless the register Y was used as the index, in
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which X register is not changed).
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FUNCTION CALLS
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A function call may be used as a stand-alone statement, or as the first
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term in an expression. A function call consists of the function name
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appended with a ( character, followed by zero to three arguments separated
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with commas, and a closing ) character.
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The first argument of a function call may be an expression, address, or
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string (see below).
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The second argument may be a term (subscripted array element, simple
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variable, or constant), address, or string,
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The third argument may only be a simple variable or constant.
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If the first or second argument is an address or string, then no more
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arguments may be passed.
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To pass the address of a variable or array into a function, precede the
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variable name with the address-of operator &. To pass a string, simply
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specify the string as the argument.
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Examples:
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c = getchr(); //Get character from keyboard
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n = abs(b+c-d); //Return the absolute value of result of expression
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m = min(r[i], r[j]); //Return lesser of to array elements
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l = strlen(&s); //Return the length of string s
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p = strchr(c, &s); //Return position of character c in string s
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putstr("Hello World"); //Write "Hello World" to screen
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Note: This particular argument passing convention has been chosen because
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of the 6502's limited number of registers and stack processing instructions.
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When an address is passed, the high byte is stored in the Y register and
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the low byte in the X register. If a string is passed, it is turned into
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anonymous array, and it's address is passed in the Y and X registers.
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Otherwise, the first argument is passed in the A register, the second in
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the Y register, and the third in the X register.
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EXTENDED PARAMETER PASSING
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To enable direct calling of machine language routines that that do not match
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the built-in parameter passing convention, C02 supports the non-standard
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statements push, pop, and inline.
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The push statement is used to push arguments onto the machine stack prior
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to a function call. When using a push statement, it is followed by one or
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more arguments, separated by commas, and terminated with a semi-colon. An
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argument may be an expression, in which case the single byte result is
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pushed onto the stack, or it may be an address or string, in which case the
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address is pushed onto the string, high byte first and low byte second.
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The pop statement is likewise used to pop arguments off of the machine
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stack after a function call. When using a pop statement, it is followed
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with one or more simple variables, separated by commas, and terminated
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with a semicolon. If any of the arguments are to be discarded, an asterisk
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can be specified instead of a variable name.
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The number of arguments pushed and popped may or may not be the same,
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depending on how the machine language routine manipulates the stack pointer.
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Examples:
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push d,r; mult(); pop p;
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push x1,y1,x2,y2; rect(); pop *,*,*,*;
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push &s, "tail"; strcat();
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Note: The push and pop statements could also be used to manipulate the
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stack inside or separate from a function, but this should be done with
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care.
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The inline statement is used when calling machine language routines that
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expect constant byte or word values immediately following the 6502 JSR
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instruction. A routine of this type will adjust the return address to the
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point directly after the last instruction. When using the inline statement,
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it is followed by one or more arguments, separated by commas, and
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terminated with a semicolon. The arguments may be constants, addresses,
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or strings.
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Examples;
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iprint(); inline "Hello World"; //Print "Hello World"
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irect(); inline 10,10,100,100; //Draw rectangle from (10,10) to (100,100)
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Note: If a string is specified in an inline statement, rather than creating
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an anonymous string and compiling the address inline, the entire string will
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be compiled directly inline.
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ASSIGNMENTS
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An assignment is a statement in which the result of an expression is stored
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in a variable. An assignment usually consists of a simple variable or
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subscripted array element, an = character, and an expression, terminated
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with a ; character.
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Examples:
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i = i + 1; //Add 1 to contents variable i
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c = getchr(); //Call function and store result in variable c
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s[i] = 0; //Terminate string at position i
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SHORTCUT-IFS
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A shortcut-if is a special form of assignment consisting of an evaluation
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and two expressions, of which one will be assigned based on the result
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of the evaluation. A shortcut-if is written as a condition surrounded
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by ( and ) characters, followed by a ? character, the expression to be
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evaluated if the condition was true, a : character, and the expression to
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be evaluated if the condition was false.
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Example:
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result = (value1 < value) ? value1 : value2;
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Note: Shortcut-ifs may only be used with assignments. This may change in
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the future.
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POST-OPERATORS
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A post-operator is a special form of assignment which modifies the value
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of a variable. The post-operator is suffixed to the variable it modifies.
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Post-Operators:
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++ Increment variable (increase it's value by 1)
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-- Decrement variable (decrease it's value by 1)
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<< Left shift variable
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>> Right shift variable
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Post-operators may be used with either simple variables or subscripted
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array elements.
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Examples:
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i++; //Increment the contents variable i
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b[i]<<; //Left shift the contenta of element i of array b
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Note: Post-operators may only be used in stand-alone statements, although
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this may change in the future.
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ASSIGNMENTS TO REGISTERS
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Registers A, X, and Y may assigned to using the = character. Register A
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(but not X or Y) may be used with the << and >> post-operators, while
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registers X and Y (but not A) may be used with the ++ and -- post-operators.
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IMPLICIT ASSIGNMENTS
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A statement consisting of only a simple variable is treated as an
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implicit assignment of the A register to the variable in question.
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This is useful on systems that use memory locations as strobe registers.
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Examples:
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HMOVE; //Move Objects (Atari VCS)
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S80VID; //Enable 80-Column Video (Apple II)
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Note: An implicit assignment generates an STA opcode with the variable
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as the operand.
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GOTO STATEMENT
|
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A goto statement unconditionally transfers program execution to the
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specified label. When using a goto statement, it is followed by the
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label name and a terminating semicolon.
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Example:
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goto end;
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Note: A goto statement may be executed from within a loop structure
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(although a break or continue statement is preferred), but should not
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normally be used to jump from inside a function to outside of it, as
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this would leave the return address on the machine stack.
|
||
|
||
IF AND ELSE STATEMENTS
|
||
|
||
The if then and else statements are used to conditionally execute blocks
|
||
of code.
|
||
|
||
When using the if keyword, it is followed by an evaluation (surrounded by
|
||
parenthesis) and the block of code to be executed if the evaluation was true.
|
||
|
||
An else statement may directly follow an if statement (with no other
|
||
executable code intervening). The else keyword is followed by the block
|
||
of code to be executed if the evaluation was false.
|
||
|
||
Examples:
|
||
if (c = 27) goto end;
|
||
if (n) q = (n/d) else putstr("Division by 0!");
|
||
if (r[j]<r[i]) {t=r[i],r[i]=r[j],r[j]=t)}
|
||
|
||
Note: In order to optimize the compiled code, the if and else statements
|
||
are to 6502 relative branch instructions. This limits the amount of
|
||
generated code between the if statement and the end of the if/else block
|
||
to slightly less than 127 characters. This should be sufficient in most
|
||
cases, but larger code blocks can be accomodated using function calls or
|
||
goto statements.
|
||
|
||
WHILE LOOPS
|
||
|
||
The while statement is used to conditionally execute code in a loop. When
|
||
using the while keyword, it is followed by an evalution (surrounded by
|
||
parenthesis) and the the block of code to be executed while the evaluation
|
||
is true. If the evaluation is false when the while statement is entered,
|
||
the code in the block will never be executed.
|
||
|
||
Alternatively, the while keyword may be followed by a pair of empty
|
||
parenthesis, in which case an evaluation of true is implied.
|
||
|
||
Examples:
|
||
c = 'A' ; while (c <= 'Z') {putchr(c); c++;} //Print letters A-Z
|
||
while() if (rdkey()) break; //Wait for a keypress
|
||
|
||
Note: While loops are compiled using the 6502 JMP statements, so the code
|
||
blocks may be abritrarily large.
|
||
|
||
DO WHILE LOOPS
|
||
|
||
The do statement used with to conditionally execute code in a loop at
|
||
least once. When using the do keyword, it is followed by the block of
|
||
code to be executed, a while statement, an evaluation (surrounded
|
||
by parenthesis), and a terminating semicolon.
|
||
|
||
A while statement that follows a do loop must contain an evaluation.
|
||
The while statement is evaluated after each iteration of the loop, and
|
||
if it is true, the code block is repeated.
|
||
|
||
Examples:
|
||
do c = rdkey(); while (c=0); //Wait for keypress
|
||
do (c = getchr(); putchr(c); while (c<>13) //Echo line to screen
|
||
|
||
Note: Unlike the other loop structures do/while statements do not use
|
||
6502 JMP instructions. This optimizes the compiled code, but limits
|
||
the amount of code inside the loop.
|
||
|
||
FOR LOOPS
|
||
|
||
The for statement allows the initialization, evaluation, and modification
|
||
of a loop condition in one place. For statements are usually used to
|
||
execute a piece of code a specific number of times, or to iterate through
|
||
a set of values.
|
||
|
||
When using the if keyword, it is followed by a pair of parenthesis
|
||
containing an initialization assignment statement (which is executed once),
|
||
a semicolon separator, an evaluation (which determines if the code block
|
||
is exectued), another semicolon separator, and an increment assignment
|
||
(which is executed after each iteration of the code block). This is then
|
||
followed by the block of code to be conditionally executed.
|
||
|
||
The assignments and conditional of a for loop must be populated. If an
|
||
infinite loop is desired, use a while () statement.
|
||
|
||
Examples:
|
||
for (c='A'; c<='Z'; c++) putchr(c); //Print letters A-Z
|
||
for (i=strlen(s)-1;i:+;i--) putchr(s[i]); //Print string s backwards
|
||
for (i=0;c>0;i++) {c=getchr();s[i]=c} //Read characters into string s
|
||
|
||
Note: For loops are compiled using the 6502 JMP statements, so the code
|
||
blocks may be abritrarily large. A for loop generates less efficient code
|
||
more than a simple while loop, but will always execute the increment
|
||
assignment on a continue.
|
||
|
||
BREAK AND CONTINUE
|
||
|
||
The break and continue statements are used to jump to the beginning or
|
||
end of a do, for, or while loop. Neither may be used outside of a loop.
|
||
|
||
When a break statement is encountered, program execution is transferred
|
||
to the statement immediately following the end of the block associated
|
||
with the innermost for or while loop. When using the break keyword, it is
|
||
followed with a trailing semicolon.
|
||
|
||
When a continue statement is encountered, program execution is transferred
|
||
to the beginning of the block associated with the innermost for or while
|
||
loop. In the case of a for statement, the increment assignment is executed,
|
||
followed by the evaluation, and in the case of a while statement, the
|
||
evaluation is executed. When using the break keyword, it is followed with
|
||
a trailing semicolon.
|
||
|
||
Examples:
|
||
do {c=rdkey(); if (c=0) continue; if (c=27) break;} while (c<>13);`
|
||
for (i=0;i<strlen(s);i++) {if (s[i]=0) break; putchr(s[i]);}
|
||
while() {c=rdkey;if (c=0) continue;putchr(c);if (c=13) break;}
|
||
|
||
Note: The break and continue statements may not be used inside a do/while\
|
||
loop. This may change in the future.
|
||
|
||
UNIMPLEMENTED FEATURES
|
||
|
||
The #define directive is recognized but generates an error. The exact
|
||
implementation of this directive has not yet been determined, so it has
|
||
been reserved for future use.
|
||
|
||
The #pragma directive is currently unrecognized. It may be implemented in
|
||
the future to allow the specification of assembler specific instructions.
|
||
|
||
The only type recognized by the compiler is char. Since the 6502 is an
|
||
8-bit processor, multi-byte types would generate over-complicated code.
|
||
For this reason, pointers are not currently implemented, athough the
|
||
address of operator can be used with specific statements. In addition,
|
||
the signed and unsigned keywords are unrecognized, due to the 6502's
|
||
limited signed comparison functionality.
|
||
|
||
The switch and case keywords are recognized, but generate an error. There
|
||
are no plans to implement these keywords. Due to single pass nature of the
|
||
compiler, the code generated by a switch/case structure would be no more
|
||
efficient than an equivalent series of if/then/else statements.
|
||
|
||
|