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C02/include/apple1.a02
2020-04-27 12:20:37 -04:00

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;Apple 1 program initialization code for c02 programs
SUBROUTINE _APPLE1
;System Specific ASCII Key Mappings
DELKEY EQU $5F ;Delete/Backspace Key (Left Arrow/Underscore)
ESCKEY EQU $1B ;Escape/Stop Key (Escape)
RTNKEY EQU $0D ;Return/Enter Key (Carriage Return)
;Locations used by Monitor
.XAML EQU $24 ;Examine Index
.XAMH EQU $25 ;
.STL EQU $26 ;Store Index
.STH EQU $27 ;
.HEXL EQU $28 ;Hex Data
.HEXH EQU $29 ;
.YSAVE EQU $2A ;Y Register Storage
.MODE EQU $2B ;Mode: Store, Examine, Block Examine
.BUFFER EQU $200 ;Input Buffer
;Standard Library Variables
SRCLO EQU $30 ;Source String Pointer (stdio.a02)
SRCHI EQU $31
DSTLO EQU $32 ;Destination String Pointer (string.a02)
DSTHI EQU $33
BFRLO EQU $34 ;Work Buffer Pointer
BFRHI EQU $35
BLKLO EQU $36 ;Block Segment Pointer (block.a02)
BLKHI EQU $37
STKLO EQU $38 ;System Pointer (pointer.a02)
STKHI EQU $39
RDSEED EQU $3E ;Pseudo-RANDOM Seed
RANDOM EQU $3F ;Pseudo-RANDOM Number Storage
TEMP0 EQU $40 ;Temporary Storage
TEMP1 EQU $41
TEMP2 EQU $42
TEMP3 EQU $43
BLKLEN EQU $47 ;Block Segment Length
BLKSLO EQU $48 ;Block Start Address
BLKSHI EQU $49
BLKELO EQU $4A ;Block End Address
BLKEHI EQU $4B
STKSLO EQU $4C ;Stack Start Address
STKSHI EQU $4D
STKELO EQU $4E ;Stack End Address
STKEHI EQU $4F
;PIA 6820 Registers
.KBD EQU $D010 ;Keyboard Data
.KBDCR EQU $D011 ;Keyboard Control Register
.DSP EQU $D012 ;Display Data
.DSPCR EQU $D013 ;Display Control Register
EXIT EQU $FF00 ;Monitor Entry Point
.ECHO EQU $FFEF ;Subroutine - Print Character in Accumulator
PRBYTE EQU $FFDC ;Subroutine - Print Accumulator as Hexadadecimal number
PRHEX EQU $FFE5 ;Subroutine - Print Low Nybble of Accumulator as Hex Digit
ORG $0300 ;Start one page above Monitor input buffer
START: LDX #$FF ;Reset stack - the monitor doesn't do this
TXS ; (probably because of lack of space)
JSR NEWLIN ;Move cursor to next line before executing program
JMP MAIN ;Execute Program
;Subroutine Poll Keyboard
PLKEY: INC RDSEED ;Cycle Keypress Counter
LDA #0 ;Set Return Value to 0
BIT .KBDCR ;Check the Keyboard Control Register
BPL .PLKEYX ;If No Key Pressed, Return 0
LDA .KBD ;Else Read Key and Return
.PLKEYX RTS
GETKEY: JSR PLKEY ;Read Keyboard
AND #$7F ;Strip High Bit
RTS
BIT .GETKEM ;If Character is in
BEQ .GETKEX ; Alpha Block ($40-$74)
AND #$5F ; Strip Bit 5
.GETKEX RTS
.GETKEM DC $40 ;Character Block Bit Mask
GETCHR: JSR GETKEY ;Get Keypress
BEQ GETCHR ;Loop if No Key Pressed
RTS
PUTCHR EQU .ECHO ;Alias to Monitor Routine
;Delete Previous Character
DELCHR: LDA #DELKEY ;Load Underscore Character
JMP PUTCHR ; and Print it
;Advance Character to Next line
NEWLIN: LDA #$0D ;Load C/R into Accumulator
JMP PUTCHR ; and Print it
INCLUDE "../include/putstr.a02" ;PUTSTR routine