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commit ed00e1d1b5a9783a72dade3f3676b161a9cfe287 Author: Curtis F Kaylor <revcurtis@gmail.com> Date: Sun Sep 9 22:20:49 2018 -0400 Documented joystk, paddle, and lgtpen modules commit ec0a5ede8d1b043fcf0094ea653255a808dbf8d3 Author: Curtis F Kaylor <revcurtis@gmail.com> Date: Sun Sep 9 20:31:11 2018 -0400 Added joystick, paddle, and lightpen test programs commit 7b787f432e2f4f7ae5d7f0053ade1d3586a4fad1 Author: Curtis F Kaylor <revcurtis@gmail.com> Date: Sun Sep 9 20:30:03 2018 -0400 Updated Apple II and VIC-20 Batch Files commit 50568294349d7e3c6b7d0d364aeaece73c9e4ab6 Author: Curtis F Kaylor <revcurtis@gmail.com> Date: Sun Sep 9 20:28:09 2018 -0400 Separated light pen code into separate files commit d45e59f73d55eef1d30c591d19a043ad79cfd81a Author: Curtis F Kaylor <revcurtis@gmail.com> Date: Sun Sep 9 19:28:56 2018 -0400 Moved code for paddles into separate include files commit fc5c5472d758c960332ea14105d5ec4a7c8cbbfb Author: Curtis F Kaylor <revcurtis@gmail.com> Date: Sun Sep 9 16:15:32 2018 -0400 Added system specific module 'joystk'
107 lines
4.5 KiB
Plaintext
107 lines
4.5 KiB
Plaintext
System Specific Header File Specification
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The very first directive of the program must be
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#include <header.h02>
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where header.h02 is the system specific header file, (e.g. apple1.h02,
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vic20.h02, etc.).
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Note: This will probably be replaced with a command line parameter
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(e.g. '-s apple1', '-s vic20', etc...) to allow program portability.
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If compatibility with the C02 Standard Libraries is needed, the following
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functions must be defined:
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c = plkey(); Polls keyboard and returns raw ASCII character
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corresponding to last/current pressed key.
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Returns constant NULKEY (usually 0) if no key was
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pressed.
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c = rdchr(); Waits for a keypress and returns the raw ASCII
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character corresponding to the pressed key.
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Note: Usually a loop that calls plkey(), but may
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also directly call a system subroutine.
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c = getkey(); Waits for a keypress and returns the cleaned
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ASCII value corresponding to the pressed key.
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Note: Calls rdkey() followed by any necessary
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character code conversions. This can be due to
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high-bit being set by keyboard decoder,
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non-standard key mappings, keys that generate
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escape sequences, etc...
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prchr(c); Writes character c to the screen.
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Note: Does any needed ACSII conversions, then calls
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the native print character routine.
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newlin(); Advances the cursor to the beginning of then
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next line.
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Note: Depending on the system, this will usually
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output a Carriage Return, Line Feed, both.
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delchr(); Delete character to left and move cursor one
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character to the left.
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Note: Depending on the system, this will usually
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print one or two delete or backspace characters, and
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possibly a space to overwite the deleted character.
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clrscn(); Clears the screen. On systems without this capability,
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such as the Apple 1, this function should simply
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return without performing any actions.
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Note: Depending on the system, this will may either
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print the clear screen control character or execute
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the native clear screen routine.
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setpos(col,row); Moves the cursor to the specified column and row. On
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systems without this capability, such as the Apple 1,
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this function should simply returns without performing
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any actions.
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col, row = getpos(); Returns the cursor's current position. On systems
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without this capability, such as the Apple 1,
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this function should return the values 255, 255.
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wid, hgt = getsiz(); Returns the size of the screen in columns, and rows.
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Note: This may call a system subroutine, read system
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variables, or simply return hard-coded values.
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along with the Zero Page locations (each pair of which must be sequential)
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srclo, srchi Source String Pointer
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dstlo, dsthi Destination String Pointer
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stklo, stkhi Stack Pointer
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the following locations that may be Zero Page, but don't have to before
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temp0, temp1 Temporary variables used by stdlib.asm
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temp2, temp3
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and the following locations that must be preserved between function calls
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random Storage for the Random Number Generator
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Contains the last number generated and is used to
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generate the next number in the sequence
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rdseed Seed for Pseudo-Random Number Generator
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Usually a counter or timer. If one is not provided
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by the system, should be generated by incrementing
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in the plkey(), rdkey() functions.
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and the constants
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DELKEY ASCII code for Delete/Backspace key (usually DEL or BS)
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ESCKEY ASCII code for Escape/Abort key (usually ESC)
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NULKEY Returned if no Key was Pressed
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RTNKEY ASCII code for Return/Enter key (usually CR)
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