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100 lines
3.5 KiB
Plaintext
100 lines
3.5 KiB
Plaintext
;c02 Program Initialization Code for Vic-20 - Common Code
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;PETSCII Key Mappings
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DELKEY EQU $14 ;Delete/Backspace Key (Delete)
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ESCKEY EQU $03 ;Escape/Stop Key (RUN/STOP)
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RTNKEY EQU $0D ;Return/Enter Key (RETURN)
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;Zero Page Locations
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SRCLO EQU $22 ;Source Pointer LSB [Temporary Pointers]
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SRCHI EQU $23 ;Source Pointer MSB [Temporary Pointers]
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DSTLO EQU $24 ;Destination Pointer LSB [Temporary Pointers]
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DSTHI EQU $25 ;Destination Pointer MSB [Temporary Pointers]
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BLKLO EQU $26 ;Block Pointer LSB [Floating Point Work Area]
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BLKHI EQU $27 ;Block Pointer MSB [Floating Point Work Area]
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STKLO EQU $28 ;Stack Pointer LSB [Floating Point Work Area]
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STKHI EQU $29 ;Stack Pointer MSB [Floating Point Work Area]
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BFRLO EQU $35 ;Buffer Pointer LSB [Temporary String Pointer]
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BFRHI EQU $36 ;Buffer Pointer MSB [Temporary String Pointer]
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RDSEED EQU $A2 ;Random Seed [Software Jiffy Clock (Low Byte)
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TEMP0 EQU $FB ;Temporary Variable [Unused Byte]
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TEMP1 EQU $FC ;Temporary Variable [Unused Byte]
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TEMP2 EQU $FD ;Temporary Variable [Unused Byte]
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TEMP3 EQU $FE ;Temporary Variable [Unused Byte]
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;System Variables
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USER0 EQU $0310 ;Free Byte for User Programs
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USER1 EQU $0311 ;Free Byte for User Programs
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USER2 EQU $0312 ;Free Byte for User Programs
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USER3 EQU $0313 ;Free Byte for User Programs
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BLKSLO EQU $0334 ;Block Start LSB [Unused Byte]
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BLKSHI EQU $0335 ;Block Start MSB [Unused Byte]
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BLKELO EQU $0336 ;Block Start MSB [Unused Byte]
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BLKEHI EQU $0337 ;Block End MSB [Unused Byte]
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BLKLEN EQU $0338 ;Block Length [Unused Byte]
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RANDOM EQU $0339 ;Random Number Storage [Unused Byte]
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STKSAV EQU $033A ;Machine Stack Storage [Unused Byte]
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USER11 EQU $033B ;Free Byte for User Programs
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TBFFR EQU $033C ;Cassette I/O Buffer
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STKSLO EQU $03FC ;Stack Start LSB [Unused Byte]
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STKSHI EQU $03FD ;Stack Start MSB [Unused Byte]
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STKELO EQU $03FE ;Stack End LSB [Unused Byte]
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STKEHI EQU $03FF ;Stack End MSB [Unused Byte]
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START: TSX ;Get Stack Pointer
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STX STKSAV ;and Save for Exit
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JMP MAIN ;Execute Program
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EXIT: LDX STKSAV ;Retrieve Saved Stack Pointer
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TXS ;and Restore It
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RTS ;Return to BASIC
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;Poll Keyboard for Character
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POLKEY EQU $FFE4 ;Aliased to Kernal GETIN Routine
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;Get Character from Keyboard
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GETKEY EQU POLKEY ;Get Key From Keybord
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;Get Character from Keyboard
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;GETKEY: JSR POLKEY ;Get Key From Keybord
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; ;The below is not working...
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; LDY $9005 ;Get Character Memory Offset
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; CPY #242 ;If Upper/Lower
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; BNE GETKEX
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; BIT $FF ; Bit 7 -> C, Bit 6 -> V
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; BVC GETKEX ; If Bit 6 Set (Alpha)
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; BCC GETKEL ; If Bit 7 Set (PETSCII Upper)
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; AND #$7F ; Clear Bit 7 (ASCII Upper)
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; BNE GETKEX ; Else
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;GETKEL: ORA #$20 ; Set Bit 5 (ASCII Lower)
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;GETKEX: ORA #$00 ;Set Flags
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; RTS
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;A = $41 %0100 0001
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;a = $C1 %1100 0001 PETSCII
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;a = $61 %0110 0001 PETSCII
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;$9005 = 240 UPR/GFX
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; 242 UPR/LWR
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;Wait for Character from Keyboard
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GETCHR: JSR GETKEY ;Poll Keyboard
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BEQ GETCHR ;If No Key, Loop
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RTS
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;Print Character to Console
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;uses direct call to SCRNOUT instead of CHROUT
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PUTCHR EQU $E742 ;Aliased to SRCOUT Routine
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;Delete Previous Character
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DELCHR: LDA #DELKEY ;Load Delete Character
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JMP PUTCHR ;Print and Return
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;Advance Character to Next line
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NEWLIN: LDX #0 ;Store 0
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STX $D3 ;in Cursor Column and
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JMP $E8C3 ;Execute NXTLINE Routine
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INCLUDE "../include/prbyte.a02" ;PRBYTE and PRHEX routines |