mirror of
https://github.com/RevCurtisP/C02.git
synced 2024-11-28 10:51:14 +00:00
167 lines
4.6 KiB
Plaintext
167 lines
4.6 KiB
Plaintext
/* Atari VCS 2 Line Kernel Test` */
|
|
|
|
#pragma origin $F800 //4k Cartridge
|
|
#include <vcshead.h02> //TIA and RIOT Registers
|
|
#include <vcsstub.h02> //VCS Program Stub
|
|
#include <vcslib.h02> //VCS Library Routines
|
|
#include <colors.h02> //Color Selection Routines
|
|
#include <score2.h02> //Two Player Score Kernel
|
|
#include <timerbar.h02> //Timer Bar Kernel
|
|
#include <arena.h02> //Arena Two-Line Kernel
|
|
|
|
#pragma zeropage $80
|
|
|
|
//Boolean Equivalents
|
|
#define TRUE = $FF
|
|
#define FALSE = 0
|
|
|
|
//TIA Register Bit Masks
|
|
#define CLEAR = 0
|
|
#define SET = $0B
|
|
|
|
//Console Switch Bit Masks
|
|
#define P1DIFF = $80 //Player 1 Difficulty
|
|
#define P0DIFF = $40 //Player 0 Difficulty
|
|
#define SELECT = $02 //Game Select
|
|
#define RESET = $01 //Game Reset
|
|
|
|
//Joystick Direction Bit Masks
|
|
#define STK1UP = $01 //Joystick Up
|
|
#define STK1DN = $02 //Joystick Down
|
|
#define STK1LF = $04 //Joystick Left
|
|
#define STK1RT = $08 //Joystick Right
|
|
#define STK0UP = $10 //Joystick Up
|
|
#define STK0DN = $20 //Joystick Down
|
|
#define STK0LF = $40 //Joystick Left
|
|
#define STK0RT = $80 //Joystick Right
|
|
|
|
|
|
//Constants Required by arena.h02
|
|
#define ARLINS = 88 //88 Kernel Lines = 176 Scan Lines
|
|
#define ARMULT = 4 //Playfield Multiplier
|
|
#define P0LINS = 10 //Player 0 Lines
|
|
#define P1LINS = 10 //Player 1 Lines
|
|
|
|
zeropage char frame; //Frame Counter
|
|
zeropage char cntdwn; //Countdown Timer
|
|
zeropage char arnclr; //Arena Playfield Color
|
|
zeropage char tmrclr; //Timer Playfield Color
|
|
zeropage char gstate; //Game State: #TRUE = Running
|
|
zeropage char clmask; //Color Cycling Mask
|
|
|
|
zeropage char p0xpos, p1xpos; //Player X-Positions
|
|
zeropage char p0ypos, p1ypos; //Player Y-Positions
|
|
zeropage char s0xpos, s1xpos; //Player Saved X-Positions
|
|
zeropage char s0ypos, s1ypos; //Player Saved Y-Positions
|
|
|
|
//Color Table
|
|
char colors = {$86, $C6, $46, $00, $0E, $06, $0A, $00};
|
|
|
|
//Human Shaped Player Graphics
|
|
char human = {%00011100, %00011000, %00011000, %00011000, %01011010,
|
|
%01011010, %00111100, %00000000, %00011000, %00011000};
|
|
|
|
//Aren Playfield Data
|
|
char arena0 = {$F0, $10, $10, $10, $10, $10, $10, $10, $10, $10, $10,
|
|
$10, $10, $10, $10, $10, $10, $10, $10, $10, $10, $F0};
|
|
|
|
char arena1 = {$FF, $00, $00, $00, $00, $00, $0F, $08, $08, $08, $08,
|
|
$08, $08, $08, $08, $0F, $00, $00, $00, $00, $00, $FF};
|
|
|
|
char arena2 = {$FF, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00,
|
|
$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $FF};
|
|
|
|
|
|
/* Setup Code */
|
|
void setup() {
|
|
gstate = #FALSE;
|
|
init();
|
|
}
|
|
|
|
/* Initialize Game */
|
|
void init() {
|
|
clmask = 0;
|
|
frame = 0;
|
|
cntdwn = 15;
|
|
tmprep(); //Initialize Timer Bar
|
|
p0xpos = 12; p0ypos = 98;
|
|
p1xpos = 136; p1ypos = 98;
|
|
}
|
|
|
|
/* Process Joystick */
|
|
void pstcks() {
|
|
s0xpos = p0xpos; s0ypos = p0ypos;
|
|
s1xpos = p1xpos; s1ypos = p1ypos;
|
|
if (!SWCHA & #STK0UP) p0ypos++;
|
|
if (!SWCHA & #STK0DN) p0ypos--;
|
|
if (!SWCHA & #STK0RT) {p0xpos++; REFP0 = #CLEAR;}
|
|
if (!SWCHA & #STK0LF) {
|
|
if (p0xpos) {p0xpos--; REFP0 = #SET;}
|
|
}
|
|
if (!SWCHA & #STK1UP) p1ypos++;
|
|
if (!SWCHA & #STK1DN) p1ypos--;
|
|
if (!SWCHA & #STK1RT) {p1xpos++; REFP1 = #CLEAR;}
|
|
if (!SWCHA & #STK1LF) {
|
|
if (p1xpos) {p1xpos--; REFP1 = #SET;}
|
|
}
|
|
}
|
|
|
|
/* Process Collisions */
|
|
void pclsns() {
|
|
if (CXP0FB:-) {p0xpos = s0xpos; p0ypos = s0ypos;}
|
|
if (CXP1FB:-) {p1xpos = s1xpos; p1ypos = s1ypos;}
|
|
CXCLR = A;
|
|
}
|
|
|
|
/* Process Console Switches */
|
|
void pswchs() {
|
|
if (!SWCHB & #SELECT) {
|
|
setup();
|
|
}
|
|
if (!SWCHB & #RESET) {
|
|
gstate = #TRUE;
|
|
init();
|
|
}
|
|
}
|
|
/* Vertical Blank Code */
|
|
void vrtblk() {
|
|
pswchs(); //Process Console Switches
|
|
setclr(clmask, &colors); //Set Color Table
|
|
tmrclr = getclr(clmask, $64, $04);
|
|
arnclr = getclr(clmask, $46, $0A);
|
|
scprep(); //Prepare Score For Display
|
|
posobj(p0xpos,0); //Set P0 X-Position
|
|
p0prep(p0ypos, &human); //Set P0 Y-Position & Graphics Pointer
|
|
posobj(p1xpos,1); //Set P1 X-Position
|
|
p1prep(p1ypos, &human); //Set P1 Y-Position & Graphics Pointer
|
|
}
|
|
|
|
/* Execute Kernel Code */
|
|
void kernel() {
|
|
scdisp(); //Display Scores
|
|
tmdisp(tmrclr); //Display Timer Bar
|
|
ardisp(arnclr); //Display Playfield and Objects
|
|
}
|
|
|
|
/* Execute Overscan Code */
|
|
void ovrscn() {
|
|
frame++;
|
|
if (gstate) {
|
|
if (!frame & 63) { //Decrement Timer Every X Frames
|
|
if (!tmtick()) tmprep(); //Reset Timer if It Runs Out
|
|
}
|
|
pclsns(); //Process Collisions
|
|
pstcks(); //Process Joysticks
|
|
}
|
|
else {
|
|
if (!frame & 63) {
|
|
if (cntdwn) cntdwn--; //Countdown
|
|
else clmask++; //Cycle Color Mask
|
|
}
|
|
}
|
|
}
|
|
|
|
#include <digits.h02> //Digit Graphics
|
|
#include <vcsfoot.h02> //Finalization Code
|
|
|