//
//  Rectangle.hpp
//  Clock Signal
//
//  Created by Thomas Harte on 11/07/2018.
//  Copyright © 2018 Thomas Harte. All rights reserved.
//

#ifndef Rectangle_hpp
#define Rectangle_hpp

#include "../OpenGL.hpp"
#include "Shader.hpp"
#include <memory>

namespace Outputs {
namespace Display {
namespace OpenGL {

/*!
	Provides a wrapper for drawing a solid, single-colour rectangle.
*/
class Rectangle {
	public:
		/*!
			Instantiates an instance of Rectange with the coordinates given.
		*/
		Rectangle(float x, float y, float width, float height);

		/*!
			Draws this rectangle in the colour supplied.
		*/
		void draw(float red, float green, float blue);

	private:
		Shader pixel_shader_;
		GLuint drawing_vertex_array_ = 0, drawing_array_buffer_ = 0;
		GLint colour_uniform_;
};

}
}
}

#endif /* Rectangle_hpp */
