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CLK/Configurable/Configurable.hpp

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//
// Configurable.h
// Clock Signal
//
// Created by Thomas Harte on 17/11/2017.
// Copyright 2017 Thomas Harte. All rights reserved.
//
#pragma once
#include "../Reflection/Struct.hpp"
2020-03-16 03:52:24 +00:00
#include <memory>
namespace Configurable {
/*!
A Configurable::Device provides a reflective struct listing the available runtime options for this machine.
You can ordinarily either get or set a machine's current options, or else construct a new instance of
its options with one of the OptionsTypes defined below.
*/
struct Device {
/// Sets the current options. The caller must ensure that the object passed in is either an instance of the machine's
/// Options struct, or else was previously returned by get_options.
virtual void set_options(const std::unique_ptr<Reflection::Struct> &options) = 0;
/// @returns An options object
virtual std::unique_ptr<Reflection::Struct> get_options() = 0;
};
/*!
'Accurate' options should correspond to the way that this device was usually used during its lifespan.
E.g. a ColecoVision might accurately be given composite output.
'User-friendly' options should be more like those that a user today might most expect from an emulator.
E.g. the ColecoVision might bump itself up to S-Video output.
*/
enum class OptionsType {
Accurate,
UserFriendly
};
}