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CLK/Inputs/QuadratureMouse/QuadratureMouse.hpp

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//
// QuadratureMouse.hpp
// Clock Signal
//
// Created by Thomas Harte on 11/06/2019.
// Copyright © 2019 Thomas Harte. All rights reserved.
//
#ifndef QuadratureMouse_hpp
#define QuadratureMouse_hpp
#include "../Mouse.hpp"
#include <atomic>
namespace Inputs {
/*!
Provides a simple implementation of a Mouse, designed for simple
thread-safe feeding to a machine that accepts quadrature-encoded input.
*/
class QuadratureMouse: public Mouse {
public:
QuadratureMouse(int number_of_buttons) :
number_of_buttons_(number_of_buttons) {}
/*
Inputs, to satisfy the Mouse interface.
*/
void move(int x, int y) override {
// Accumulate all provided motion.
axes_[0] += x;
axes_[1] += y;
}
int get_number_of_buttons() override {
return number_of_buttons_;
}
void set_button_pressed(int index, bool is_pressed) override {
if(is_pressed)
button_flags_ |= (1 << index);
else
button_flags_ &= ~(1 << index);
}
void reset_all_buttons() override {
button_flags_ = 0;
}
/*
Outputs.
*/
/*!
Applies a single step from the current accumulated mouse movement, which
might involve the mouse moving right, or left, or not at all.
*/
void prepare_step() {
for(int axis = 0; axis < 2; ++axis) {
const int axis_value = axes_[axis];
if(!axis_value) continue;
primaries_[axis] ^= 1;
secondaries_[axis] = primaries_[axis];
if(axis_value > 0) {
-- axes_[axis];
secondaries_[axis] ^= 1;
} else {
++ axes_[axis];
}
}
}
/*!
@returns the two quadrature channels bit 0 is the 'primary' channel
(i.e. the one that can be monitored to observe velocity) and
bit 1 is the 'secondary' (i.e. that which can be queried to
observe direction).
*/
int get_channel(int axis) {
return primaries_[axis] | (secondaries_[axis] << 1);
}
/*!
@returns a bit mask of the currently pressed buttons.
*/
int get_button_mask() {
return button_flags_;
}
private:
int number_of_buttons_ = 0;
std::atomic<int> button_flags_;
std::atomic<int> axes_[2];
int primaries_[2] = {0, 0};
int secondaries_[2] = {0, 0};
};
}
#endif /* QuadratureMouse_hpp */