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CLK/OSBindings/Mac/Clock Signal/Updater/CSBestEffortUpdater.mm

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//
// CSBestEffortUpdater.m
// Clock Signal
//
// Created by Thomas Harte on 16/06/2016.
// Copyright 2016 Thomas Harte. All rights reserved.
//
#import "CSBestEffortUpdater.h"
#include "BestEffortUpdater.hpp"
struct UpdaterDelegate: public Concurrency::BestEffortUpdater::Delegate {
__weak id<CSBestEffortUpdaterDelegate> delegate;
NSLock *delegateLock;
void update(Concurrency::BestEffortUpdater *updater, Time::Seconds cycles, bool did_skip_previous_update) {
[delegateLock lock];
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__weak id<CSBestEffortUpdaterDelegate> delegateCopy = delegate;
[delegateLock unlock];
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[delegateCopy bestEffortUpdater:nil runForInterval:(NSTimeInterval)cycles didSkipPreviousUpdate:did_skip_previous_update];
}
};
@implementation CSBestEffortUpdater {
Concurrency::BestEffortUpdater _updater;
UpdaterDelegate _updaterDelegate;
NSLock *_delegateLock;
}
- (instancetype)init {
self = [super init];
if(self) {
_delegateLock = [[NSLock alloc] init];
_updaterDelegate.delegateLock = _delegateLock;
_updater.set_delegate(&_updaterDelegate);
}
return self;
}
//- (void)dealloc {
// _updater.flush();
//}
- (void)update {
_updater.update();
}
- (void)flush {
_updater.flush();
}
- (void)setDelegate:(id<CSBestEffortUpdaterDelegate>)delegate {
[_delegateLock lock];
_updaterDelegate.delegate = delegate;
[_delegateLock unlock];
}
- (id<CSBestEffortUpdaterDelegate>)delegate {
id<CSBestEffortUpdaterDelegate> delegate;
[_delegateLock lock];
delegate = _updaterDelegate.delegate;
[_delegateLock unlock];
return delegate;
}
@end