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CLK/OSBindings/Mac/Clock Signal/Audio/CSAudioQueue.h

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//
// AudioQueue.h
// Clock Signal
//
// Created by Thomas Harte on 14/01/2016.
// Copyright © 2016 Thomas Harte. All rights reserved.
//
#import <Foundation/Foundation.h>
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@class CSAudioQueue;
@protocol CSAudioQueueDelegate
- (void)audioQueueIsRunningDry:(nonnull CSAudioQueue *)audioQueue;
@end
/*!
CSAudioQueue provides an audio queue to which packets of arbitrary size may be appended;
it can notify a delegate each time a buffer is completed and offer advice as to the preferred
output sampling rate and a manageable buffer size for this machine.
*/
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@interface CSAudioQueue : NSObject
/*!
Creates an instance of CSAudioQueue.
@param samplingRate The output audio rate.
@returns An instance of CSAudioQueue if successful; @c nil otherwise.
*/
- (nonnull instancetype)initWithSamplingRate:(Float64)samplingRate;
/*!
Enqueues a buffer for playback.
@param buffer A pointer to the data that comprises the buffer.
@param lengthInSamples The length of the buffer, in samples.
*/
- (void)enqueueAudioBuffer:(nonnull const int16_t *)buffer numberOfSamples:(size_t)lengthInSamples;
/// @returns The sampling rate at which this queue is playing audio.
@property (nonatomic, readonly) Float64 samplingRate;
/// A delegate, if set, will receive notification upon the completion of each enqueue buffer.
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@property (nonatomic, weak, nullable) id<CSAudioQueueDelegate> delegate;
/*!
@returns The ideal output sampling rate for this computer; likely to be 44.1Khz or
48Khz or 96Khz or one of the other comon numbers but not guaranteed to be.
*/
+ (Float64)preferredSamplingRate;
/*!
@returns A selected preferred buffer size (in samples). If an owner cannot otherwise
decide in what size to enqueue audio, this is a helpful suggestion.
*/
@property (nonatomic, readonly) NSUInteger preferredBufferSize;
@end