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CLK/Outputs/OpenGL/ScanTarget.cpp

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//
// ScanTarget.cpp
// Clock Signal
//
// Created by Thomas Harte on 05/11/2018.
// Copyright © 2018 Thomas Harte. All rights reserved.
//
#include "ScanTarget.hpp"
#include "Primitives/Rectangle.hpp"
using namespace Outputs::Display::OpenGL;
namespace {
constexpr int WriteAreaWidth = 2048;
constexpr int WriteAreaHeight = 2048;
#define TextureAddress(x, y) (((x) << 11) | (y))
#define TextureAddressGetX(v) ((v) >> 11)
#define TextureAddressGetY(v) ((v) & 0x7ff)
#define TextureSub(x, y) (((x) - (y)) & 0x7ff)
}
ScanTarget::ScanTarget() {
// Allocate space for the spans.
glGenBuffers(1, &scan_buffer_name_);
glBindBuffer(GL_ARRAY_BUFFER, scan_buffer_name_);
const auto buffer_size = scan_buffer_.size() * sizeof(Scan);
glBufferData(GL_ARRAY_BUFFER, GLsizeiptr(buffer_size), NULL, GL_STREAM_DRAW);
}
ScanTarget::~ScanTarget() {
// Release span space.
glDeleteBuffers(1, &scan_buffer_name_);
}
void ScanTarget::set_modals(Modals modals) {
// TODO: consider resizing the write_area_texture_, and setting
// write_area_texture_line_length_ appropriately.
modals_ = modals;
const auto data_type_size = Outputs::Display::size_for_data_type(modals.input_data_type);
if(data_type_size != data_type_size_) {
// TODO: flush output.
data_type_size_ = data_type_size;
write_area_texture_.resize(2048*2048*data_type_size_);
write_pointers_.scan_buffer = 0;
write_pointers_.write_area = 0;
}
}
Outputs::Display::ScanTarget::Scan *ScanTarget::get_scan() {
if(allocation_has_failed_) return nullptr;
const auto result = &scan_buffer_[write_pointers_.scan_buffer];
const auto read_pointers = read_pointers_.load();
// Advance the pointer.
const auto next_write_pointer = decltype(write_pointers_.scan_buffer)((write_pointers_.scan_buffer + 1) % scan_buffer_.size());
// Check whether that's too many.
if(next_write_pointer == read_pointers.scan_buffer) {
allocation_has_failed_ = true;
return nullptr;
}
write_pointers_.scan_buffer = next_write_pointer;
// Fill in extra OpenGL-specific details.
// result->data_y = write_pointers_.write_area;
result->composite_y = 0;
return static_cast<Outputs::Display::ScanTarget::Scan *>(result);
}
uint8_t *ScanTarget::allocate_write_area(size_t required_length, size_t required_alignment) {
if(allocation_has_failed_) return nullptr;
// Determine where the proposed write area would start and end.
uint16_t output_y = TextureAddressGetY(write_pointers_.write_area);
uint16_t aligned_start_x = TextureAddressGetX(write_pointers_.write_area & 0xffff) + 1;
aligned_start_x += uint16_t((required_alignment - aligned_start_x%required_alignment)%required_alignment);
uint16_t end_x = aligned_start_x + uint16_t(1 + required_length);
if(end_x > WriteAreaWidth) {
output_y = (output_y + 1) % WriteAreaHeight;
aligned_start_x = uint16_t(required_alignment);
end_x = aligned_start_x + uint16_t(1 + required_length);
}
// Check whether that steps over the read pointer.
const auto new_address = TextureAddress(end_x, output_y);
const auto read_pointers = read_pointers_.load();
const auto new_distance = TextureSub(read_pointers.write_area, new_address);
const auto previous_distance = TextureSub(read_pointers.write_area, write_pointers_.write_area);
// If allocating this would somehow make the write pointer further away from the read pointer,
// there must not be enough space left.
if(new_distance > previous_distance) {
allocation_has_failed_ = true;
return nullptr;
}
// Everything checks out, return the pointer.
last_supplied_x_ = aligned_start_x;
return &write_area_texture_[size_t(new_address) * data_type_size_];
}
void ScanTarget::reduce_previous_allocation_to(size_t actual_length) {
if(allocation_has_failed_) return;
// The span was allocated in the knowledge that there's sufficient distance
// left on the current line, so there's no need to worry about carry.
write_pointers_.write_area += actual_length + 1;
}
void ScanTarget::submit() {
if(allocation_has_failed_) {
// Reset all pointers to where they were.
write_pointers_ = submit_pointers_.load();
} else {
// Advance submit pointer.
submit_pointers_.store(write_pointers_);
}
allocation_has_failed_ = false;
}
void ScanTarget::draw() {
// Grab the current read and submit pointers.
const auto submit_pointers = submit_pointers_.load();
const auto read_pointers = read_pointers_.load();
// Submit spans.
if(submit_pointers.scan_buffer != read_pointers.scan_buffer) {
// uint8_t *destination = static_cast<uint8_t *>(glMapBufferRange(GL_ARRAY_BUFFER, 0, (GLsizeiptr)length, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_FLUSH_EXPLICIT_BIT));
// if(!glGetError() && destination) {
// }
// TODO: submit all scans from scan_buffer_pointers_.read_pointer to scan_buffer_pointers_.submit_pointer.
// read_pointers_.scan_buffer = submit_pointers.scan_buffer;
}
// All data now having been spooled to the GPU, update the read pointers to
// the submit pointer location.
read_pointers_.store(submit_pointers);
glClear(GL_COLOR_BUFFER_BIT);
// ::OpenGL::Rectangle rect(-0.8f, -0.8f, 1.6f, 1.6f);
// rect.draw(1, 1, 0);
}