2018-02-09 21:31:05 +00:00
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//
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// MultiKeyboardMachine.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 09/02/2018.
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2018-05-13 19:19:52 +00:00
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// Copyright 2018 Thomas Harte. All rights reserved.
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2018-02-09 21:31:05 +00:00
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//
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#ifndef MultiKeyboardMachine_hpp
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#define MultiKeyboardMachine_hpp
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#include "../../../../Machines/DynamicMachine.hpp"
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#include "../../../../Machines/KeyboardMachine.hpp"
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#include <memory>
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#include <vector>
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namespace Analyser {
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namespace Dynamic {
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2018-02-19 21:03:17 +00:00
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/*!
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Provides a class that multiplexes the keyboard machine interface to multiple machines.
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Makes a static internal copy of the list of machines; makes no guarantees about the
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order of delivered messages.
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*/
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class MultiKeyboardMachine: public KeyboardMachine::Machine {
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2018-02-09 21:31:05 +00:00
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public:
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MultiKeyboardMachine(const std::vector<std::unique_ptr<::Machine::DynamicMachine>> &machines);
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2018-02-19 21:03:17 +00:00
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// Below is the standard KeyboardMachine::Machine interface; see there for documentation.
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2018-02-09 21:31:05 +00:00
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void clear_all_keys() override;
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void set_key_state(uint16_t key, bool is_pressed) override;
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void type_string(const std::string &) override;
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void keyboard_did_change_key(Inputs::Keyboard *keyboard, Inputs::Keyboard::Key key, bool is_pressed) override;
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private:
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std::vector<::KeyboardMachine::Machine *> machines_;
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};
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}
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}
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#endif /* MultiKeyboardMachine_hpp */
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