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CLK/ClockReceiver/VSyncPredictor.hpp

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//
// VSyncPredictor.hpp
// Clock Signal
//
// Created by Thomas Harte on 14/06/2020.
// Copyright © 2020 Thomas Harte. All rights reserved.
//
#pragma once
#include "TimeTypes.hpp"
#include <cassert>
#include <cmath>
#include <cstdio>
namespace Time {
/*!
For platforms that provide no avenue into vsync tracking other than block-until-sync,
this class tracks: (i) how long frame draw takes; (ii) the apparent frame period; and
(iii) optionally, timer jitter; in order to suggest when you should next start drawing.
*/
class VSyncPredictor {
public:
/*!
Announces to the predictor that the work of producing an output frame has begun.
*/
void begin_redraw() {
redraw_begin_time_ = nanos_now();
}
/*!
Announces to the predictor that the work of producing an output frame has ended;
the predictor will use the amount of time between each begin/end pair to modify
its expectations as to how long it takes to draw a frame.
*/
void end_redraw() {
redraw_period_.post(nanos_now() - redraw_begin_time_);
}
/*!
Informs the predictor that a block-on-vsync has just ended, i.e. that the moment this
machine calls retrace is now. The predictor uses these notifications to estimate output
frame rate.
*/
void announce_vsync() {
const auto now = nanos_now();
if(last_vsync_) {
last_vsync_ += frame_duration_;
vsync_jitter_.post(last_vsync_ - now);
last_vsync_ = (last_vsync_ + now) >> 1;
} else {
last_vsync_ = now;
}
}
/*!
Sets the frame rate for the target display.
*/
void set_frame_rate(float rate) {
frame_duration_ = Nanos(1'000'000'000.0f / rate);
}
/*!
@returns The time this class currently believes a whole frame occupies.
*/
Time::Nanos frame_duration() {
return frame_duration_;
}
/*!
Adds a record of how much jitter was experienced in scheduling; these values will be
factored into the @c suggested_draw_time if supplied.
A positive number means the timer occurred late. A negative number means it occurred early.
*/
void add_timer_jitter(Time::Nanos jitter) {
timer_jitter_.post(jitter);
}
/*!
Announces to the vsync predictor that output is now paused. This ends frame period
calculations until the next announce_vsync() restarts frame-length counting.
*/
void pause() {
last_vsync_ = 0;
}
/*!
@return The time at which redrawing should begin, given the predicted frame period, how
long it appears to take to draw a frame and how much jitter there is in scheduling
(if those figures are being supplied).
*/
Nanos suggested_draw_time() {
const auto mean = redraw_period_.mean() + timer_jitter_.mean() + vsync_jitter_.mean();
const auto variance = redraw_period_.variance() + timer_jitter_.variance() + vsync_jitter_.variance();
// Permit three standard deviations from the mean, to cover 99.9% of cases.
const auto period = mean + Nanos(3.0f * sqrt(float(variance)));
return last_vsync_ + frame_duration_ - period;
}
private:
class VarianceCollector {
public:
VarianceCollector(Time::Nanos default_value) {
sum_ = default_value * 128;
for(int c = 0; c < 128; ++c) {
history_[c] = default_value;
}
}
void post(Time::Nanos value) {
sum_ -= history_[write_pointer_];
sum_ += value;
history_[write_pointer_] = value;
write_pointer_ = (write_pointer_ + 1) & 127;
}
Time::Nanos mean() {
return sum_ / 128;
}
Time::Nanos variance() {
// I haven't yet come up with a better solution that calculating this
// in whole every time, given the way that the mean mutates.
Time::Nanos variance = 0;
for(int c = 0; c < 128; ++c) {
const auto difference = ((history_[c] * 128) - sum_) / 128;
variance += (difference * difference);
}
return variance / 128;
}
private:
Time::Nanos sum_;
Time::Nanos history_[128];
size_t write_pointer_ = 0;
};
Nanos redraw_begin_time_ = 0;
Nanos last_vsync_ = 0;
Nanos frame_duration_ = 1'000'000'000 / 60;
VarianceCollector vsync_jitter_{0};
VarianceCollector redraw_period_{1'000'000'000 / 60}; // A less convincing first guess.
VarianceCollector timer_jitter_{0}; // Seed at 0 in case this feature isn't used by the owner.
};
}