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CLK/Outputs/CRT/Internals/TextureTarget.hpp

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//
// TextureTarget.hpp
// Clock Signal
//
// Created by Thomas Harte on 07/02/2016.
// Copyright © 2016 Thomas Harte. All rights reserved.
//
#ifndef TextureTarget_hpp
#define TextureTarget_hpp
#include "OpenGL.hpp"
namespace OpenGL {
class TextureTarget {
public:
TextureTarget(GLsizei width, GLsizei height);
~TextureTarget();
void bind_framebuffer();
void bind_texture();
enum {
ErrorFramebufferIncomplete
};
private:
GLuint _framebuffer, _texture;
GLsizei _width, _height;
};
}
#endif /* TextureTarget_hpp */