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CLK/Storage/State/Z80.cpp

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//
// Z80.cpp
// Clock Signal
//
// Created by Thomas Harte on 25/04/2021.
// Copyright © 2021 Thomas Harte. All rights reserved.
//
#include "Z80.hpp"
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#include "../FileHolder.hpp"
#include "../../Analyser/Static/ZXSpectrum/Target.hpp"
#include "../../Machines/Sinclair/ZXSpectrum/State.hpp"
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using namespace Storage::State;
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namespace {
std::vector<uint8_t> read_memory(Storage::FileHolder &file, size_t size, bool is_compressed) {
if(!is_compressed) {
return file.read(size);
}
std::vector<uint8_t> result(size);
size_t cursor = 0;
while(cursor != size) {
const uint8_t next = file.get8();
// If the next byte definitely doesn't, or can't,
// start an ED ED sequence then just take it.
if(next != 0xed || cursor == size - 1) {
result[cursor] = next;
++cursor;
continue;
}
// Grab the next byte. If it's not ED then write
// both and continue.
const uint8_t after = file.get8();
if(after != 0xed) {
result[cursor] = next;
result[cursor+1] = after;
cursor += 2;
continue;
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}
// An ED ED has begun, so grab the RLE sequence.
const uint8_t count = file.get8();
const uint8_t value = file.get8();
memset(&result[cursor], value, count);
cursor += count;
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}
return result;
}
}
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std::unique_ptr<Analyser::Static::Target> Z80::load(const std::string &file_name) {
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FileHolder file(file_name);
// Construct a target with a Spectrum state.
using Target = Analyser::Static::ZXSpectrum::Target;
auto result = std::make_unique<Target>();
auto *const state = new Sinclair::ZXSpectrum::State();
result->state = std::unique_ptr<Reflection::Struct>(state);
// Read version 1 header.
state->z80.registers.a = file.get8();
state->z80.registers.flags = file.get8();
state->z80.registers.bc = file.get16le();
state->z80.registers.hl = file.get16le();
state->z80.registers.program_counter = file.get16le();
state->z80.registers.stack_pointer = file.get16le();
state->z80.registers.ir = file.get16be(); // Stored I then R.
// Bit 7 of R is stored separately; likely this relates to an
// optimisation in the Z80 emulator that for some reason was
// exported into its file format.
const uint8_t raw_misc = file.get8();
const uint8_t misc = (raw_misc == 0xff) ? 1 : raw_misc;
state->z80.registers.ir = uint16_t((state->z80.registers.ir & ~0x80) | ((misc&1) << 7));
state->z80.registers.de = file.get16le();
state->z80.registers.bc_dash = file.get16le();
state->z80.registers.de_dash = file.get16le();
state->z80.registers.hl_dash = file.get16le();
state->z80.registers.af_dash = file.get16be(); // Stored A' then F'.
state->z80.registers.iy = file.get16le();
state->z80.registers.ix = file.get16le();
state->z80.registers.iff1 = bool(file.get8());
state->z80.registers.iff2 = bool(file.get8());
// Ignored from the next byte:
//
// bit 2 = 1 => issue 2 emulation
// bit 3 = 1 => double interrupt frequency (?)
// bit 45 => video synchronisation (to do with emulation hackery?)
// bit 67 => joystick type
state->z80.registers.interrupt_mode = file.get8() & 3;
// If the program counter is non-0 then this is a version 1 snapshot,
// which means it's definitely a 48k image.
if(state->z80.registers.program_counter) {
result->model = Target::Model::FortyEightK;
state->ram = read_memory(file, 48*1024, misc & 0x20);
return result;
}
// This was a version 1 or 2 snapshot, so keep going...
const uint16_t bonus_header_size = file.get16le();
if(bonus_header_size != 23 && bonus_header_size != 54 && bonus_header_size != 55) {
return nullptr;
}
state->z80.registers.program_counter = file.get16le();
const uint8_t model = file.get8();
switch(model) {
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default: return nullptr;
case 0: result->model = Target::Model::FortyEightK; break;
case 3: result->model = Target::Model::OneTwoEightK; break;
case 7:
case 8: result->model = Target::Model::Plus3; break;
case 12: result->model = Target::Model::Plus2; break;
case 13: result->model = Target::Model::Plus2a; break;
}
state->last_7ffd = file.get8();
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file.seek(1, SEEK_CUR);
if(file.get8() & 0x80) {
// The 'hardware modify' bit, which inexplicably does this:
switch(result->model) {
default: break;
case Target::Model::FortyEightK: result->model = Target::Model::SixteenK; break;
case Target::Model::OneTwoEightK: result->model = Target::Model::Plus2; break;
case Target::Model::Plus3: result->model = Target::Model::Plus2a; break;
}
}
state->last_fffd = file.get8();
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file.seek(16, SEEK_CUR); // Sound chip registers: TODO.
if(bonus_header_size != 23) {
// More Z80, the emulator, lack of encapsulation to deal with here.
const uint16_t low_t_state = file.get16le();
const uint16_t high_t_state = file.get8();
int time_since_interrupt;
switch(result->model) {
case Target::Model::SixteenK:
case Target::Model::FortyEightK:
time_since_interrupt = (17471 - low_t_state) + (high_t_state * 17472);
break;
default:
time_since_interrupt = (17726 - low_t_state) + (high_t_state * 17727);
break;
}
// TODO: map time_since_interrupt to time_into_frame, somehow.
// Skip: Spectator flag, MGT, Multiface and other ROM flags.
file.seek(5, SEEK_CUR);
// Skip: highly Z80-the-emulator-specific stuff about user-defined joystick.
file.seek(20, SEEK_CUR);
// Skip: Disciple/Plus D stuff.
file.seek(3, SEEK_CUR);
if(bonus_header_size == 55) {
state->last_1ffd = file.get8();
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}
}
// Grab RAM.
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switch(result->model) {
case Target::Model::SixteenK: state->ram.resize(16 * 1024); break;
case Target::Model::FortyEightK: state->ram.resize(48 * 1024); break;
default: state->ram.resize(128 * 1024); break;
}
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while(true) {
const uint16_t block_size = file.get16le();
const uint8_t page = file.get8();
const auto location = file.tell();
if(file.eof()) break;
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const auto data = read_memory(file, 16384, block_size != 0xffff);
if(result->model == Target::Model::SixteenK || result->model == Target::Model::FortyEightK) {
switch(page) {
default: break;
case 4: memcpy(&state->ram[0x4000], data.data(), 16384); break;
case 5: memcpy(&state->ram[0x8000], data.data(), 16384); break;
case 8: memcpy(&state->ram[0x0000], data.data(), 16384); break;
}
} else {
if(page >= 3 && page <= 10) {
memcpy(&state->ram[(page - 3) * 0x4000], data.data(), 16384);
}
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}
assert(location + block_size == file.tell());
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file.seek(location + block_size, SEEK_SET);
}
return result;
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}