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CLK/Machines/Amiga/Blitter.hpp

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//
// Blitter.hpp
// Clock Signal
//
// Created by Thomas Harte on 22/07/2021.
// Copyright © 2021 Thomas Harte. All rights reserved.
//
#ifndef Blitter_hpp
#define Blitter_hpp
#include <cstddef>
#include <cstdint>
#include "../../ClockReceiver/ClockReceiver.hpp"
namespace Amiga {
class Blitter {
public:
Blitter(uint16_t *ram, size_t size);
// Various setters; it's assumed that address decoding is handled externally.
//
// In all cases where a channel is identified numerically, it's taken that
// 0 = A, 1 = B, 2 = C, 3 = D.
void set_control(int index, uint16_t value);
void set_first_word_mask(uint16_t value);
void set_last_word_mask(uint16_t value);
void set_pointer(int channel, int shift, uint16_t value);
void set_size(uint16_t value);
void set_minterms(uint16_t value);
void set_vertical_size(uint16_t value);
void set_horizontal_size(uint16_t value);
void set_modulo(int channel, uint16_t value);
void set_data(int channel, uint16_t value);
uint16_t get_status();
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/// @returns The number of accesses required to complete the current
/// operation, if any, or 0 if no operation is pending.
int get_remaining_accesses();
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/// Performs the next n accesses.
void run_for(int accesses);
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private:
uint16_t *const ram_;
const size_t ram_size_;
};
}
#endif /* Blitter_hpp */