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CLK/Components/KonamiSCC/KonamiSCC.hpp

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//
// KonamiSCC.hpp
// Clock Signal
//
// Created by Thomas Harte on 06/01/2018.
// Copyright 2018 Thomas Harte. All rights reserved.
//
#pragma once
#include "../../Outputs/Speaker/Implementation/BufferSource.hpp"
#include "../../Concurrency/AsyncTaskQueue.hpp"
namespace Konami {
/*!
Provides an emulation of Konami's Sound Creative Chip ('SCC').
The SCC is a primitive wavetable synthesis chip, offering 32-sample tables,
and five channels of output. The original SCC uses the same wave for channels
four and five, the SCC+ supports different waves for the two channels.
*/
class SCC: public ::Outputs::Speaker::BufferSource<SCC, false> {
public:
/// Creates a new SCC.
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SCC(Concurrency::AsyncTaskQueue<false> &task_queue);
/// As per ::SampleSource; provides a broadphase test for silence.
bool is_zero_level() const;
/// As per ::SampleSource; provides audio output.
template <Outputs::Speaker::Action action>
void apply_samples(std::size_t number_of_samples, Outputs::Speaker::MonoSample *target);
void set_sample_volume_range(std::int16_t range);
/// Writes to the SCC.
void write(uint16_t address, uint8_t value);
/// Reads from the SCC.
uint8_t read(uint16_t address);
private:
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Concurrency::AsyncTaskQueue<false> &task_queue_;
// State from here on down is accessed ony from the audio thread.
int master_divider_ = 0;
std::int16_t master_volume_ = 0;
Outputs::Speaker::MonoSample transient_output_level_ = 0;
struct Channel {
int period = 0;
int amplitude = 0;
int tone_counter = 0;
int offset = 0;
} channels_[5];
struct Wavetable {
std::uint8_t samples[32];
} waves_[4];
std::uint8_t channel_enable_ = 0;
void evaluate_output_volume();
// This keeps a copy of wave memory that is accessed from the
// main emulation thread.
std::uint8_t ram_[128];
};
}