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Fixed: the two shaders that use a common input array should use common bindings.
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@@ -178,7 +178,8 @@ class ScanTarget: public Outputs::Display::ScanTarget {
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globals for shaders of @c type to @c target.
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*/
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static void enable_vertex_attributes(ShaderType type, Shader &target);
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void set_uniforms(ShaderType type, Shader &target);
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void set_uniforms(ShaderType type, Shader &target) const;
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std::vector<std::string> bindings(ShaderType type) const;
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GLsync fence_ = nullptr;
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std::atomic_flag is_drawing_;
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