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Elide actions when running behind.
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@ -19,19 +19,21 @@ namespace Concurrency {
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template <typename Performer> class AsyncUpdater {
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public:
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template <typename... Args> AsyncUpdater(Args&&... args)
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: performer_(std::forward<Args>(args)...),
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template <typename... Args> AsyncUpdater(Args&&... args) :
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performer_(std::forward<Args>(args)...),
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actions_(std::make_unique<ActionVector>()),
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performer_thread_{
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[this] {
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Time::Nanos last_fired = Time::nanos_now();
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auto actions = std::make_unique<ActionVector>();
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while(!should_quit) {
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// Wait for a new action to be signalled, and grab it.
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// Wait for new actions to be signalled, and grab them.
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std::unique_lock lock(condition_mutex_);
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while(actions_.empty()) {
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while(!actions_) {
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condition_.wait(lock);
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}
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auto action = actions_.pop_back();
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std::swap(actions, actions_);
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lock.unlock();
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// Update to now.
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@ -39,8 +41,11 @@ template <typename Performer> class AsyncUpdater {
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performer_.perform(time_now - last_fired);
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last_fired = time_now;
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// Perform the action.
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action();
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// Perform the actions.
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for(const auto& action: *actions) {
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action();
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}
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actions->clear();
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}
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}
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} {}
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@ -49,9 +54,11 @@ template <typename Performer> class AsyncUpdater {
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///
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/// @c post_action will be performed asynchronously, on the same
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/// thread as the performer.
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///
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/// Actions may be elided,
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void update(const std::function<void(void)> &post_action) {
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std::lock_guard guard(condition_mutex_);
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actions_.push_back(post_action);
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actions_->push_back(post_action);
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condition_.notify_all();
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}
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@ -62,12 +69,18 @@ template <typename Performer> class AsyncUpdater {
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}
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private:
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// The object that will actually receive time advances.
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Performer performer_;
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// The list of actions waiting be performed. These will be elided,
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// increasing their latency, if the emulation thread falls behind.
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using ActionVector = std::vector<std::function<void(void)>>;
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std::unique_ptr<ActionVector> actions_;
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// Necessary synchronisation parts.
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std::thread performer_thread_;
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std::mutex condition_mutex_;
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std::condition_variable condition_;
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std::vector<std::function<void(void)>> actions_;
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std::atomic<bool> should_quit = false;
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};
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