1
0
mirror of https://github.com/TomHarte/CLK.git synced 2024-12-27 01:31:42 +00:00

Elide actions when running behind.

This commit is contained in:
Thomas Harte 2022-07-07 11:10:54 -04:00
parent 7886c2df7a
commit 01a309909b

View File

@ -19,19 +19,21 @@ namespace Concurrency {
template <typename Performer> class AsyncUpdater {
public:
template <typename... Args> AsyncUpdater(Args&&... args)
: performer_(std::forward<Args>(args)...),
template <typename... Args> AsyncUpdater(Args&&... args) :
performer_(std::forward<Args>(args)...),
actions_(std::make_unique<ActionVector>()),
performer_thread_{
[this] {
Time::Nanos last_fired = Time::nanos_now();
auto actions = std::make_unique<ActionVector>();
while(!should_quit) {
// Wait for a new action to be signalled, and grab it.
// Wait for new actions to be signalled, and grab them.
std::unique_lock lock(condition_mutex_);
while(actions_.empty()) {
while(!actions_) {
condition_.wait(lock);
}
auto action = actions_.pop_back();
std::swap(actions, actions_);
lock.unlock();
// Update to now.
@ -39,8 +41,11 @@ template <typename Performer> class AsyncUpdater {
performer_.perform(time_now - last_fired);
last_fired = time_now;
// Perform the action.
action();
// Perform the actions.
for(const auto& action: *actions) {
action();
}
actions->clear();
}
}
} {}
@ -49,9 +54,11 @@ template <typename Performer> class AsyncUpdater {
///
/// @c post_action will be performed asynchronously, on the same
/// thread as the performer.
///
/// Actions may be elided,
void update(const std::function<void(void)> &post_action) {
std::lock_guard guard(condition_mutex_);
actions_.push_back(post_action);
actions_->push_back(post_action);
condition_.notify_all();
}
@ -62,12 +69,18 @@ template <typename Performer> class AsyncUpdater {
}
private:
// The object that will actually receive time advances.
Performer performer_;
// The list of actions waiting be performed. These will be elided,
// increasing their latency, if the emulation thread falls behind.
using ActionVector = std::vector<std::function<void(void)>>;
std::unique_ptr<ActionVector> actions_;
// Necessary synchronisation parts.
std::thread performer_thread_;
std::mutex condition_mutex_;
std::condition_variable condition_;
std::vector<std::function<void(void)>> actions_;
std::atomic<bool> should_quit = false;
};