1
0
mirror of https://github.com/TomHarte/CLK.git synced 2026-04-21 17:16:44 +00:00

Shunts output shader to its proper place.

This commit is contained in:
Thomas Harte
2019-01-06 22:59:14 -05:00
parent 906a2ff6eb
commit 028e530232
2 changed files with 31 additions and 32 deletions
+30 -1
View File
@@ -421,7 +421,36 @@ std::unique_ptr<Shader> ScanTarget::composition_shader(InputDataType input_data_
}
std::unique_ptr<Shader> ScanTarget::conversion_shader(InputDataType input_data_type, DisplayType display_type, int colour_cycle_numerator, int colour_cycle_denominator, int processing_width) {
return nullptr;
return std::unique_ptr<Shader>(new Shader(
glsl_globals(ShaderType::Line) + glsl_default_vertex_shader(ShaderType::Line),
"#version 150\n"
"out vec4 fragColour;"
"in vec2 textureCoordinate;"
"uniform sampler2D textureName;"
"void main(void) {"
"fragColour = vec4(texture(textureName, textureCoordinate).rgb, 0.64);"
"}",
attribute_bindings(ShaderType::Line)
));
// switch(modals_.composite_colour_space) {
// case ColourSpace::YIQ: {
// const GLfloat rgbToYIQ[] = {0.299f, 0.596f, 0.211f, 0.587f, -0.274f, -0.523f, 0.114f, -0.322f, 0.312f};
// const GLfloat yiqToRGB[] = {1.0f, 1.0f, 1.0f, 0.956f, -0.272f, -1.106f, 0.621f, -0.647f, 1.703f};
// shader->set_uniform_matrix("lumaChromaToRGB", 3, false, yiqToRGB);
// shader->set_uniform_matrix("rgbToLumaChroma", 3, false, rgbToYIQ);
// } break;
//
// case ColourSpace::YUV: {
// const GLfloat rgbToYUV[] = {0.299f, -0.14713f, 0.615f, 0.587f, -0.28886f, -0.51499f, 0.114f, 0.436f, -0.10001f};
// const GLfloat yuvToRGB[] = {1.0f, 1.0f, 1.0f, 0.0f, -0.39465f, 2.03211f, 1.13983f, -0.58060f, 0.0f};
// shader->set_uniform_matrix("lumaChromaToRGB", 3, false, yuvToRGB);
// shader->set_uniform_matrix("rgbToLumaChroma", 3, false, rgbToYUV);
// } break;
// }
}
//