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Eliminates unused using
s.
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@ -166,7 +166,6 @@ class ConcreteJoystick: public Joystick {
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// Otherwise this is logically to an analogue axis; for now just use some
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// convenient hard-coded values. TODO: make these a function of time.
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using Type = Joystick::Input::Type;
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using Precision = Joystick::Input::Precision;
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switch(input.type) {
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default: did_set_input(input, is_active ? 1.0f : 0.0f); break;
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case Type::Left: did_set_input(Input(Type::Horizontal, input.info.control.index), is_active ? 0.25f : 0.5f); break;
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@ -185,7 +184,6 @@ class ConcreteJoystick: public Joystick {
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// Otherwise apply a threshold test to convert to digital, with remapping from axes to digital inputs.
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using Type = Joystick::Input::Type;
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using Precision = Joystick::Input::Precision;
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switch(input.type) {
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default: did_set_input(input, value > 0.5f); break;
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case Type::Horizontal:
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