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Merge pull request #764 from TomHarte/ZX80Cursors
Adds better guesses for unmapped physical keys.
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commit
05cbed6b6c
@ -56,10 +56,12 @@ MultiKeyboardMachine::MultiKeyboard::MultiKeyboard(const std::vector<::KeyboardM
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}
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}
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void MultiKeyboardMachine::MultiKeyboard::set_key_pressed(Key key, char value, bool is_pressed) {
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bool MultiKeyboardMachine::MultiKeyboard::set_key_pressed(Key key, char value, bool is_pressed) {
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bool was_consumed = false;
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for(const auto &machine: machines_) {
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machine->get_keyboard().set_key_pressed(key, value, is_pressed);
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was_consumed |= machine->get_keyboard().set_key_pressed(key, value, is_pressed);
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}
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return was_consumed;
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}
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void MultiKeyboardMachine::MultiKeyboard::reset_all_keys() {
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@ -32,7 +32,7 @@ class MultiKeyboardMachine: public KeyboardMachine::Machine {
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public:
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MultiKeyboard(const std::vector<::KeyboardMachine::Machine *> &machines);
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void set_key_pressed(Key key, char value, bool is_pressed) final;
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bool set_key_pressed(Key key, char value, bool is_pressed) final;
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void reset_all_keys() final;
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const std::set<Key> &observed_keys() final;
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bool is_exclusive() final;
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@ -19,14 +19,15 @@ Keyboard::Keyboard(const std::set<Key> &essential_modifiers) : essential_modifie
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Keyboard::Keyboard(const std::set<Key> &observed_keys, const std::set<Key> &essential_modifiers) :
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observed_keys_(observed_keys), essential_modifiers_(essential_modifiers), is_exclusive_(false) {}
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void Keyboard::set_key_pressed(Key key, char value, bool is_pressed) {
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bool Keyboard::set_key_pressed(Key key, char value, bool is_pressed) {
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std::size_t key_offset = static_cast<std::size_t>(key);
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if(key_offset >= key_states_.size()) {
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key_states_.resize(key_offset+1, false);
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}
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key_states_[key_offset] = is_pressed;
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if(delegate_) delegate_->keyboard_did_change_key(this, key, is_pressed);
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if(delegate_) return delegate_->keyboard_did_change_key(this, key, is_pressed);
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return false;
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}
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const std::set<Inputs::Keyboard::Key> &Keyboard::get_essential_modifiers() {
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@ -45,7 +45,9 @@ class Keyboard {
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Keyboard(const std::set<Key> &observed_keys, const std::set<Key> &essential_modifiers);
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// Host interface.
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virtual void set_key_pressed(Key key, char value, bool is_pressed);
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/// @returns @c true if the key press affects the machine; @c false otherwise.
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virtual bool set_key_pressed(Key key, char value, bool is_pressed);
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virtual void reset_all_keys();
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/// @returns a set of all Keys that this keyboard responds to.
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@ -68,7 +70,7 @@ class Keyboard {
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// Delegate interface.
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struct Delegate {
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virtual void keyboard_did_change_key(Keyboard *keyboard, Key key, bool is_pressed) = 0;
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virtual bool keyboard_did_change_key(Keyboard *keyboard, Key key, bool is_pressed) = 0;
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virtual void reset_all_keys(Keyboard *keyboard) = 0;
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};
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void set_delegate(Delegate *delegate);
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@ -13,7 +13,9 @@ using namespace AmstradCPC;
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uint16_t KeyboardMapper::mapped_key_for_key(Inputs::Keyboard::Key key) {
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#define BIND(source, dest) case Inputs::Keyboard::Key::source: return dest
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switch(key) {
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default: return KeyCopy;
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default: break;
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BIND(BackTick, KeyCopy);
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BIND(k0, Key0); BIND(k1, Key1); BIND(k2, Key2); BIND(k3, Key3); BIND(k4, Key4);
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BIND(k5, Key5); BIND(k6, Key6); BIND(k7, Key7); BIND(k8, Key8); BIND(k9, Key9);
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@ -72,6 +74,7 @@ uint16_t KeyboardMapper::mapped_key_for_key(Inputs::Keyboard::Key key) {
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BIND(KeypadDelete, KeyDelete);
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}
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#undef BIND
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return KeyboardMachine::MappedMachine::KeyNotMapped;
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}
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uint16_t *CharacterMapper::sequence_for_character(char character) {
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@ -142,7 +145,7 @@ uint16_t *CharacterMapper::sequence_for_character(char character) {
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/* x */ KEYS(KeyX), /* y */ KEYS(KeyY),
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/* z */ KEYS(KeyZ), /* { */ X,
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/* | */ SHIFT(KeyAt), /* } */ X,
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/* ~ */ X, /* DEL */ KEYS(KeyDelete),
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/* ~ */ X
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};
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#undef KEYS
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#undef SHIFT
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@ -811,18 +811,18 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
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open_apple_is_pressed_ = closed_apple_is_pressed_ = key_is_down_ = false;
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}
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void set_key_pressed(Key key, char value, bool is_pressed) final {
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bool set_key_pressed(Key key, char value, bool is_pressed) final {
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switch(key) {
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default: break;
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case Key::F12:
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m6502_.set_reset_line(is_pressed);
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return;
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return true;
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case Key::LeftOption:
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open_apple_is_pressed_ = is_pressed;
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return;
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return true;
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case Key::RightOption:
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closed_apple_is_pressed_ = is_pressed;
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return;
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return true;
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}
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// If no ASCII value is supplied, look for a few special cases.
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@ -833,7 +833,7 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
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case Key::Down: value = 0x0a; break;
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case Key::Up: value = 0x0b; break;
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case Key::Backspace: value = 0x7f; break;
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default: return;
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default: return false;
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}
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}
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@ -848,6 +848,8 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
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key_is_down_ = false;
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}
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}
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return true;
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}
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Inputs::Keyboard &get_keyboard() final {
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@ -62,7 +62,7 @@ class ConcreteMachine:
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set_clock_rate(2000000);
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speaker_.set_input_rate(2000000 / SoundGenerator::clock_rate_divider);
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speaker_.set_high_frequency_cutoff(7000);
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speaker_.set_high_frequency_cutoff(6000);
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const std::string machine_name = "Electron";
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std::vector<ROMMachine::ROM> required_roms = {
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@ -13,7 +13,9 @@ using namespace Electron;
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uint16_t KeyboardMapper::mapped_key_for_key(Inputs::Keyboard::Key key) {
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#define BIND(source, dest) case Inputs::Keyboard::Key::source: return Electron::Key::dest
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switch(key) {
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default: return KeyCopy;
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default: break;
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BIND(BackTick, KeyCopy);
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BIND(k0, Key0); BIND(k1, Key1); BIND(k2, Key2); BIND(k3, Key3); BIND(k4, Key4);
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BIND(k5, Key5); BIND(k6, Key6); BIND(k7, Key7); BIND(k8, Key8); BIND(k9, Key9);
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@ -52,6 +54,7 @@ uint16_t KeyboardMapper::mapped_key_for_key(Inputs::Keyboard::Key key) {
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BIND(Space, KeySpace);
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}
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#undef BIND
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return KeyboardMachine::MappedMachine::KeyNotMapped;
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}
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uint16_t *CharacterMapper::sequence_for_character(char character) {
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@ -123,7 +126,7 @@ uint16_t *CharacterMapper::sequence_for_character(char character) {
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/* x */ SHIFT(KeyX), /* y */ SHIFT(KeyY),
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/* z */ SHIFT(KeyZ), /* { */ CTRL(KeyUp),
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/* | */ SHIFT(KeyRight), /* } */ CTRL(KeyDown),
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/* ~ */ CTRL(KeyLeft), /* DEL */ KEYS(KeyDelete),
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/* ~ */ CTRL(KeyLeft)
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};
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#undef KEYS
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#undef SHIFT
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@ -14,9 +14,11 @@ MappedMachine::MappedMachine(const std::set<Inputs::Keyboard::Key> &essential_mo
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keyboard_.set_delegate(this);
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}
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void MappedMachine::keyboard_did_change_key(Inputs::Keyboard *keyboard, Inputs::Keyboard::Key key, bool is_pressed) {
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bool MappedMachine::keyboard_did_change_key(Inputs::Keyboard *keyboard, Inputs::Keyboard::Key key, bool is_pressed) {
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uint16_t mapped_key = get_keyboard_mapper()->mapped_key_for_key(key);
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if(mapped_key != KeyNotMapped) set_key_state(mapped_key, is_pressed);
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if(mapped_key == KeyNotMapped) return false;
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set_key_state(mapped_key, is_pressed);
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return true;
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}
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void MappedMachine::reset_all_keys(Inputs::Keyboard *keyboard) {
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@ -95,7 +95,7 @@ class MappedMachine: public Inputs::Keyboard::Delegate, public Machine {
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virtual Inputs::Keyboard &get_keyboard() override;
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private:
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void keyboard_did_change_key(Inputs::Keyboard *keyboard, Inputs::Keyboard::Key key, bool is_pressed) override;
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bool keyboard_did_change_key(Inputs::Keyboard *keyboard, Inputs::Keyboard::Key key, bool is_pressed) override;
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void reset_all_keys(Inputs::Keyboard *keyboard) override;
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Inputs::Keyboard keyboard_;
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};
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@ -355,12 +355,18 @@ class ConcreteMachine:
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return keyboard_;
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}
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void keyboard_did_change_key(Inputs::Keyboard *, Inputs::Keyboard::Key key, bool is_pressed) final {
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bool keyboard_did_change_key(Inputs::Keyboard *, Inputs::Keyboard::Key key, bool is_pressed) final {
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if(key == Inputs::Keyboard::Key::Enter) {
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pause_is_pressed_ = is_pressed;
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} else if(key == Inputs::Keyboard::Key::Escape) {
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reset_is_pressed_ = is_pressed;
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return true;
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}
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if(key == Inputs::Keyboard::Key::Escape) {
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reset_is_pressed_ = is_pressed;
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return true;
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}
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return false;
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}
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void reset_all_keys(Inputs::Keyboard *) final {
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@ -32,6 +32,11 @@ uint16_t KeyboardMapper::mapped_key_for_key(Inputs::Keyboard::Key key) {
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// Virtual keys follow.
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BIND(Backspace, KeyDelete);
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BIND(Escape, KeyBreak);
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BIND(Up, KeyUp);
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BIND(Down, KeyDown);
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BIND(Left, KeyLeft);
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BIND(Right, KeyRight);
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BIND(BackTick, KeyEdit); BIND(F1, KeyEdit);
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}
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#undef BIND
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return KeyboardMachine::MappedMachine::KeyNotMapped;
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@ -26,7 +26,7 @@ enum Key: uint16_t {
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// Add some virtual keys; these do not exist on a real ZX80 or ZX81. They're just a convenience.
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KeyDelete = 0x0801,
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KeyBreak = 0x0802,
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KeyBreak, KeyLeft, KeyRight, KeyUp, KeyDown, KeyEdit
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};
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struct KeyboardMapper: public KeyboardMachine::MappedMachine::KeyboardMapper {
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@ -353,19 +353,22 @@ template<bool is_zx81> class ConcreteMachine:
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const auto line = key >> 8;
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// Check for special cases.
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if(line == 8) {
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if(line > 7) {
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switch(key) {
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case KeyDelete:
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// Map delete to shift+0.
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set_key_state(KeyShift, is_pressed);
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set_key_state(Key0, is_pressed);
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#define ShiftedKey(source, base) \
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case source: \
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set_key_state(KeyShift, is_pressed); \
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set_key_state(base, is_pressed); \
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break;
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case KeyBreak:
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// Map break to shift+space.
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set_key_state(KeyShift, is_pressed);
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set_key_state(KeySpace, is_pressed);
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break;
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ShiftedKey(KeyDelete, Key0);
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ShiftedKey(KeyBreak, KeySpace);
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ShiftedKey(KeyUp, Key7);
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ShiftedKey(KeyDown, Key6);
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ShiftedKey(KeyLeft, Key5);
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ShiftedKey(KeyRight, Key8);
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ShiftedKey(KeyEdit, Key1);
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#undef ShiftedKey
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}
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} else {
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if(is_pressed)
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@ -504,10 +504,21 @@ struct ActivityObserver: public Activity::Observer {
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}
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}
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// If this is logical mode and this key maps to a symbol, supply it
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// as something to type. If this isn't logical mode, or this key doesn't
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// map to a symbol, pass it along as a standard press.
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if(self.inputMode == CSMachineKeyboardInputModeKeyboardLogical) {
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// Decide whether to try to 'type' (in the logical mapping sense) in the first instance.
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bool shouldTryToType = self.inputMode == CSMachineKeyboardInputModeKeyboardLogical;
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// Even if the default wasn't to try to type, have a go anyway if the key wasn't
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// recognised directly. E.g. if the user hits their square bracket key on a machine that
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// doesn't have a correspondingly-placed key, then try to type a square bracket.
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if(!shouldTryToType) {
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@synchronized(self) {
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shouldTryToType = !keyboard.set_key_pressed(mapped_key, pressedKey, isPressed);
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}
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}
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// If this should try to type, give that a go. But typing may fail, e.g. because the user
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// has pressed something like the cursor keys, which don't actually map to a typeable symbol.
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if(shouldTryToType) {
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@synchronized(self) {
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if(pressedKey && keyboard_machine->can_type(pressedKey)) {
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if(isPressed) {
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@ -517,10 +528,12 @@ struct ActivityObserver: public Activity::Observer {
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return;
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}
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}
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}
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@synchronized(self) {
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keyboard.set_key_pressed(mapped_key, pressedKey, isPressed);
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// Okay, so at this point either: set_key_pressed was already tried but will fail anyway,
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// or else it hasn't been tried yet and is worth a go.
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@synchronized(self) {
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shouldTryToType = !keyboard.set_key_pressed(mapped_key, pressedKey, isPressed);
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}
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}
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return;
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