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Corrects potential machine shutdown race condition.
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113efd9b16
commit
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@ -199,23 +199,23 @@ class MachineDocument:
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// MARK: CSOpenGLViewDelegate
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final func openGLViewRedraw(_ view: CSOpenGLView, event redrawEvent: CSOpenGLViewRedrawEvent) {
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if let machine = self.machine {
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switch redrawEvent {
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case .timer:
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bestEffortLock.lock()
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if let bestEffortUpdater = bestEffortUpdater {
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bestEffortLock.unlock()
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bestEffortUpdater.update()
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} else {
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bestEffortLock.unlock()
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}
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machine.updateView(forPixelSize: view.backingSize)
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fallthrough
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case .appKit:
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machine.drawView(forPixelSize: view.backingSize)
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if redrawEvent == .timer {
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bestEffortLock.lock()
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if let bestEffortUpdater = bestEffortUpdater {
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bestEffortLock.unlock()
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bestEffortUpdater.update()
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} else {
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bestEffortLock.unlock()
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}
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}
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if drawLock.try() {
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if redrawEvent == .timer {
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machine.updateView(forPixelSize: view.backingSize)
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}
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machine.drawView(forPixelSize: view.backingSize)
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drawLock.unlock()
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}
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}
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// MARK: Runtime media insertion.
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