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https://github.com/TomHarte/CLK.git
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This then is what the serial dispatch queue and the triple buffer achieve together: I can post the runs over to the main thread for processing while emulation continues separately.
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@ -26,6 +26,9 @@ struct Atari2600CRTDelegate: public Outputs::CRT::CRTDelegate {
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}
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- (void)crtDidEndFrame:(Outputs::CRTFrame *)frame {
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dispatch_async(dispatch_get_main_queue(), ^{
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printf("\n\n===\n\n");
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int c = 0;
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for(int run = 0; run < frame->number_of_runs; run++)
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@ -55,7 +58,11 @@ struct Atari2600CRTDelegate: public Outputs::CRT::CRTDelegate {
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}
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printf("\n\n[%d]\n\n", c);
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dispatch_async(_serialDispatchQueue, ^{
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_atari2600.get_crt()->return_frame();
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});
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});
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}
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- (void)runForNumberOfCycles:(int)cycles {
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@ -76,7 +83,7 @@ struct Atari2600CRTDelegate: public Outputs::CRT::CRTDelegate {
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if (self) {
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_crtDelegate.atari = self;
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_atari2600.get_crt()->set_delegate(&_crtDelegate);
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_serialDispatchQueue = dispatch_queue_create("Atari 2600 quuue", DISPATCH_QUEUE_SERIAL);
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_serialDispatchQueue = dispatch_queue_create("Atari 2600 queue", DISPATCH_QUEUE_SERIAL);
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}
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return self;
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