mirror of
https://github.com/TomHarte/CLK.git
synced 2024-12-27 01:31:42 +00:00
Merge pull request #503 from TomHarte/SDLScreenshots
Adds screenshot saving upon ctrl+shift+d.
This commit is contained in:
commit
080aa0acc5
@ -11,6 +11,7 @@
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
@ -598,6 +599,45 @@ int main(int argc, char *argv[]) {
|
||||
}
|
||||
}
|
||||
|
||||
// Capture ctrl+shift+d as a take-a-screenshot command.
|
||||
if(event.key.keysym.sym == SDLK_d && (SDL_GetModState()&KMOD_CTRL) && (SDL_GetModState()&KMOD_SHIFT)) {
|
||||
// Pick a width to capture that will preserve a 4:3 output aspect ratio.
|
||||
const int proportional_width = (window_height * 4) / 3;
|
||||
|
||||
// Grab the screen buffer.
|
||||
std::vector<uint8_t> pixels(proportional_width * window_height * 4);
|
||||
glReadPixels((window_width - proportional_width) >> 1, 0, proportional_width, window_height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
|
||||
|
||||
// Flip the buffer vertically, because SDL and OpenGL do not agree about
|
||||
// the basis axes.
|
||||
std::vector<uint8_t> swap_buffer(proportional_width*4);
|
||||
for(int y = 0; y < window_height >> 1; ++y) {
|
||||
memcpy(swap_buffer.data(), &pixels[y*proportional_width*4], swap_buffer.size());
|
||||
memcpy(&pixels[y*proportional_width*4], &pixels[(window_height - 1 - y)*proportional_width*4], swap_buffer.size());
|
||||
memcpy(&pixels[(window_height - 1 - y)*proportional_width*4], swap_buffer.data(), swap_buffer.size());
|
||||
}
|
||||
|
||||
// Find the first available name of the form ~/clk-screenshot-<number>.bmp.
|
||||
size_t index = 0;
|
||||
const std::string home = getenv("HOME");
|
||||
std::string target;
|
||||
while(true) {
|
||||
target = home + "/clk-screenshot-" + std::to_string(index) + ".bmp";
|
||||
|
||||
struct stat file_stats;
|
||||
if(stat(target.c_str(), &file_stats))
|
||||
break;
|
||||
|
||||
++index;
|
||||
}
|
||||
|
||||
// Create a suitable SDL surface and save the thing.
|
||||
SDL_Surface *const surface = SDL_CreateRGBSurfaceFrom(pixels.data(), proportional_width, window_height, 8*4, proportional_width*4, 0, 0, 0, 0);
|
||||
SDL_SaveBMP(surface, target.c_str());
|
||||
SDL_FreeSurface(surface);
|
||||
break;
|
||||
}
|
||||
|
||||
// deliberate fallthrough...
|
||||
case SDL_KEYUP: {
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user