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Merge pull request #503 from TomHarte/SDLScreenshots
Adds screenshot saving upon ctrl+shift+d.
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commit
080aa0acc5
@ -11,6 +11,7 @@
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#include <cstring>
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#include <iostream>
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#include <memory>
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#include <sys/stat.h>
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#include <SDL2/SDL.h>
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@ -598,6 +599,45 @@ int main(int argc, char *argv[]) {
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}
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}
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// Capture ctrl+shift+d as a take-a-screenshot command.
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if(event.key.keysym.sym == SDLK_d && (SDL_GetModState()&KMOD_CTRL) && (SDL_GetModState()&KMOD_SHIFT)) {
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// Pick a width to capture that will preserve a 4:3 output aspect ratio.
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const int proportional_width = (window_height * 4) / 3;
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// Grab the screen buffer.
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std::vector<uint8_t> pixels(proportional_width * window_height * 4);
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glReadPixels((window_width - proportional_width) >> 1, 0, proportional_width, window_height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
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// Flip the buffer vertically, because SDL and OpenGL do not agree about
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// the basis axes.
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std::vector<uint8_t> swap_buffer(proportional_width*4);
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for(int y = 0; y < window_height >> 1; ++y) {
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memcpy(swap_buffer.data(), &pixels[y*proportional_width*4], swap_buffer.size());
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memcpy(&pixels[y*proportional_width*4], &pixels[(window_height - 1 - y)*proportional_width*4], swap_buffer.size());
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memcpy(&pixels[(window_height - 1 - y)*proportional_width*4], swap_buffer.data(), swap_buffer.size());
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}
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// Find the first available name of the form ~/clk-screenshot-<number>.bmp.
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size_t index = 0;
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const std::string home = getenv("HOME");
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std::string target;
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while(true) {
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target = home + "/clk-screenshot-" + std::to_string(index) + ".bmp";
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struct stat file_stats;
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if(stat(target.c_str(), &file_stats))
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break;
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++index;
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}
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// Create a suitable SDL surface and save the thing.
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SDL_Surface *const surface = SDL_CreateRGBSurfaceFrom(pixels.data(), proportional_width, window_height, 8*4, proportional_width*4, 0, 0, 0, 0);
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SDL_SaveBMP(surface, target.c_str());
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SDL_FreeSurface(surface);
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break;
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}
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// deliberate fallthrough...
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case SDL_KEYUP: {
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