mirror of
https://github.com/TomHarte/CLK.git
synced 2024-11-26 23:52:26 +00:00
The semantics might need better exposition but: fixed UniformXfv
calls plus matrix calls, documented new semantics on all setters.
This commit is contained in:
parent
328fabcd10
commit
091516e3cb
@ -55,34 +55,36 @@ public:
|
||||
static std::unique_ptr<IntermediateShader> make_rgb_filter_shader();
|
||||
|
||||
/*!
|
||||
Binds this shader and configures it for output to an area of `output_width` and `output_height` pixels.
|
||||
Queues the configuration of this shader for output to an area of `output_width` and `output_height` pixels
|
||||
to occur upon the next `bind`.
|
||||
*/
|
||||
void set_output_size(unsigned int output_width, unsigned int output_height);
|
||||
|
||||
/*!
|
||||
Binds this shader and sets the texture unit (as an enum, e.g. `GL_TEXTURE0`) to sample as source data.
|
||||
Queues setting the texture unit (as an enum, e.g. `GL_TEXTURE0`) for source data to occur upon the next `bind`.
|
||||
*/
|
||||
void set_source_texture_unit(GLenum unit);
|
||||
|
||||
/*!
|
||||
Binds this shader and sets filtering coefficients for a lowpass filter based on the cutoff.
|
||||
Queues setting filtering coefficients for a lowpass filter based on the cutoff frequency to occur upon the next `bind`.
|
||||
*/
|
||||
void set_filter_coefficients(float sampling_rate, float cutoff_frequency);
|
||||
|
||||
/*!
|
||||
Binds this shader and configures filtering to separate luminance and chrominance based on a colour
|
||||
subcarrier of the given frequency.
|
||||
Queues configuration of filtering to separate luminance and chrominance based on a colour
|
||||
subcarrier of the given frequency to occur upon the next `bind`.
|
||||
*/
|
||||
void set_separation_frequency(float sampling_rate, float colour_burst_frequency);
|
||||
|
||||
/*!
|
||||
Binds this shader and sets the number of colour phase cycles per sample, indicating whether output
|
||||
geometry should be extended so that a complete colour cycle is included at both the beginning and end.
|
||||
Queues setting of the number of colour phase cycles per sample, indicating whether output
|
||||
geometry should be extended so that a complete colour cycle is included at both the beginning and end,
|
||||
to occur upon the next `bind`.
|
||||
*/
|
||||
void set_phase_cycles_per_sample(float phase_cycles_per_sample, bool extend_runs_to_full_cycle);
|
||||
|
||||
/*!
|
||||
Binds this shader and sets the matrices that convert between RGB and chrominance/luminance.
|
||||
Queues setting the matrices that convert between RGB and chrominance/luminance to occur on the next `bind`.
|
||||
*/
|
||||
void set_colour_conversion_matrices(float *fromRGB, float *toRGB);
|
||||
|
||||
|
@ -42,18 +42,20 @@ public:
|
||||
using Shader::Shader;
|
||||
|
||||
/*!
|
||||
Binds this shader and configures it for output to an area of `output_width` and `output_height` pixels, ensuring
|
||||
the largest possible drawing size that allows everything within `visible_area` to be visible.
|
||||
Queues configuration for output to an area of `output_width` and `output_height` pixels, ensuring
|
||||
the largest possible drawing size that allows everything within `visible_area` to be visible, to
|
||||
occur upon the next `bind`.
|
||||
*/
|
||||
void set_output_size(unsigned int output_width, unsigned int output_height, Outputs::CRT::Rect visible_area);
|
||||
|
||||
/*!
|
||||
Binds this shader and sets the texture unit (as an enum, e.g. `GL_TEXTURE0`) to sample as source data.
|
||||
Queues setting of the texture unit (as an enum, e.g. `GL_TEXTURE0`) for source data upon the next `bind`.
|
||||
*/
|
||||
void set_source_texture_unit(GLenum unit);
|
||||
|
||||
/*!
|
||||
Binds this shader and configures its understanding of how to map from the source vertex stream to screen coordinates.
|
||||
Queues configuring this shader's understanding of how to map from the source vertex stream to screen coordinates,
|
||||
to occur upon the next `bind`.
|
||||
*/
|
||||
void set_timing(unsigned int height_of_display, unsigned int cycles_per_line, unsigned int horizontal_scan_period, unsigned int vertical_scan_period, unsigned int vertical_period_divider);
|
||||
};
|
||||
|
@ -123,13 +123,7 @@ void Shader::enable_vertex_attribute_with_pointer(const char *name, GLint size,
|
||||
}
|
||||
|
||||
// The various set_uniforms...
|
||||
GLint fglGetUniformLocation(GLuint program, const GLchar *name)
|
||||
{
|
||||
GLint result = glGetUniformLocation(program, name);
|
||||
printf("Resolved %s to %d\n", name, result);
|
||||
return result;
|
||||
}
|
||||
#define location() fglGetUniformLocation(_shader_program, name.c_str())
|
||||
#define location() glGetUniformLocation(_shader_program, name.c_str())
|
||||
void Shader::set_uniform(const std::string &name, GLint value)
|
||||
{
|
||||
enqueue_function([name, value, this] {
|
||||
@ -220,8 +214,10 @@ void Shader::set_uniform(const std::string &name, GLuint value1, GLuint value2,
|
||||
|
||||
void Shader::set_uniform(const std::string &name, GLint size, GLsizei count, const GLint *values)
|
||||
{
|
||||
GLint *values_copy = new GLint[count];
|
||||
memcpy(values_copy, values, sizeof(GLint) * (size_t)count);
|
||||
size_t number_of_values = (size_t)count * (size_t)size;
|
||||
GLint *values_copy = new GLint[number_of_values];
|
||||
memcpy(values_copy, values, sizeof(*values) * (size_t)number_of_values);
|
||||
|
||||
enqueue_function([name, size, count, values_copy, this] {
|
||||
switch(size)
|
||||
{
|
||||
@ -236,8 +232,10 @@ void Shader::set_uniform(const std::string &name, GLint size, GLsizei count, con
|
||||
|
||||
void Shader::set_uniform(const std::string &name, GLint size, GLsizei count, const GLfloat *values)
|
||||
{
|
||||
GLfloat *values_copy = new GLfloat[count];
|
||||
memcpy(values_copy, values, sizeof(GLfloat) * (size_t)count);
|
||||
size_t number_of_values = (size_t)count * (size_t)size;
|
||||
GLfloat *values_copy = new GLfloat[number_of_values];
|
||||
memcpy(values_copy, values, sizeof(*values) * (size_t)number_of_values);
|
||||
|
||||
enqueue_function([name, size, count, values_copy, this] {
|
||||
switch(size)
|
||||
{
|
||||
@ -252,8 +250,10 @@ void Shader::set_uniform(const std::string &name, GLint size, GLsizei count, con
|
||||
|
||||
void Shader::set_uniform(const std::string &name, GLint size, GLsizei count, const GLuint *values)
|
||||
{
|
||||
GLuint *values_copy = new GLuint[count];
|
||||
memcpy(values_copy, values, sizeof(GLuint) * (size_t)count);
|
||||
size_t number_of_values = (size_t)count * (size_t)size;
|
||||
GLuint *values_copy = new GLuint[number_of_values];
|
||||
memcpy(values_copy, values, sizeof(*values) * (size_t)number_of_values);
|
||||
|
||||
enqueue_function([name, size, count, values_copy, this] {
|
||||
switch(size)
|
||||
{
|
||||
@ -273,8 +273,10 @@ void Shader::set_uniform_matrix(const std::string &name, GLint size, bool transp
|
||||
|
||||
void Shader::set_uniform_matrix(const std::string &name, GLint size, GLsizei count, bool transpose, const GLfloat *values)
|
||||
{
|
||||
GLfloat *values_copy = new GLfloat[count*size];
|
||||
memcpy(values_copy, values, sizeof(GLfloat) * (size_t)count * (size_t)size);
|
||||
size_t number_of_values = (size_t)count * (size_t)size * (size_t)size;
|
||||
GLfloat *values_copy = new GLfloat[number_of_values];
|
||||
memcpy(values_copy, values, sizeof(*values) * number_of_values);
|
||||
|
||||
enqueue_function([name, size, count, transpose, values_copy, this] {
|
||||
GLboolean glTranspose = transpose ? GL_TRUE : GL_FALSE;
|
||||
switch(size)
|
||||
|
@ -47,6 +47,8 @@ public:
|
||||
Performs an @c glUseProgram to make this the active shader unless:
|
||||
(i) it was the previous shader bound; and
|
||||
(ii) no calls have been received to unbind in the interim.
|
||||
|
||||
Subsequently performs all work queued up for the next bind irrespective of whether a @c glUseProgram call occurred.
|
||||
*/
|
||||
void bind();
|
||||
|
||||
@ -106,9 +108,11 @@ private:
|
||||
GLuint compile_shader(const char *source, GLenum type);
|
||||
GLuint _shader_program;
|
||||
|
||||
void enqueue_function(std::function<void(void)> function);
|
||||
void flush_functions();
|
||||
std::list<std::function<void(void)>> _enqueued_functions;
|
||||
|
||||
protected:
|
||||
void enqueue_function(std::function<void(void)> function);
|
||||
};
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user