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Attempted to prevent extraneous moves.
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@ -726,6 +726,7 @@ void TIA::draw_player(Player &player, CollisionType collision_identity, const in
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{
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movement_time -= first_pixel_cycle - 4;
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draw_player_visible(player, collision_identity, position_identity, start - first_pixel_cycle + 4, std::min(end - first_pixel_cycle + 4, 160), movement_time);
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movement_time += first_pixel_cycle - 4;
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}
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// move further if required
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