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Merge branch 'MSX2' of github.com:TomHarte/CLK into MSX2
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commit
0d4dc214fb
@ -345,14 +345,16 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
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break;
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}
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next_line_buffer.is_refresh =
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this->screen_mode_ == ScreenMode::Blank ||
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this->is_vertical_blank();
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next_line_buffer.vertical_state =
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this->screen_mode_ == ScreenMode::Blank ?
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VerticalState::Blank :
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this->vertical_state();
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const bool is_refresh = next_line_buffer.vertical_state == VerticalState::Blank;
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// TODO: an actual sprites-enabled flag.
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Storage<personality>::begin_line(this->screen_mode_, next_line_buffer.is_refresh, false);
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Storage<personality>::begin_line(this->screen_mode_, is_refresh, false);
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if(next_line_buffer.is_refresh) {
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if(is_refresh) {
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// The Yamaha handles refresh lines via its own microprogram; other VDPs
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// can fall back on the regular refresh mechanic.
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if constexpr (is_yamaha_vdp(personality)) {
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@ -425,7 +427,7 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
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#define border(left, right) intersect(left, right, this->output_border(end - start, cram_value))
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if(line_buffer.is_refresh) {
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if(line_buffer.vertical_state != VerticalState::Pixels) {
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if(
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this->output_pointer_.row >= this->mode_timing_.first_vsync_line &&
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this->output_pointer_.row < this->mode_timing_.first_vsync_line + 4
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@ -1036,7 +1038,7 @@ uint8_t Base<personality>::read_register() {
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return
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transfer_ready |
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(is_vertical_blank() ? 0x40 : 0x00) |
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(vertical_state() != VerticalState::Pixels ? 0x40 : 0x00) |
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(is_horizontal_blank() ? 0x20 : 0x00) |
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(Storage<personality>::command_ ? 0x01 : 0x00);
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@ -1099,8 +1101,11 @@ int Base<personality>::fetch_line() const {
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}
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template <Personality personality>
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bool Base<personality>::is_vertical_blank() const {
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return fetch_pointer_.row >= mode_timing_.pixel_lines && fetch_pointer_.row != mode_timing_.total_lines - 1;
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VerticalState Base<personality>::vertical_state() const {
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// TODO: the Yamaha uses an internal flag for visible region which toggles at contextually-appropriate moments.
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// This test won't work properly there.
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if(fetch_pointer_.row == mode_timing_.total_lines - 1) return VerticalState::Prefetch;
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return fetch_pointer_.row >= mode_timing_.pixel_lines ? VerticalState::Blank : VerticalState::Pixels;
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}
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template <Personality personality>
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@ -29,6 +29,16 @@
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namespace TI {
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namespace TMS {
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enum class VerticalState {
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/// Describes any line on which pixels do not appear and no fetching occurs, including
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/// the border, blanking and sync.
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Blank,
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/// A line on which pixels do not appear but fetching occurs.
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Prefetch,
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/// A line on which pixels appear and fetching occurs.
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Pixels,
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};
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// Temporary buffers collect a representation of each line prior to pixel serialisation.
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//
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// TODO: either template on personality, to avoid having to be the union of all potential footprints,
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@ -40,7 +50,7 @@ struct LineBuffer {
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// screen mode captures proper output mode.
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FetchMode fetch_mode = FetchMode::Text;
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ScreenMode screen_mode = ScreenMode::Text;
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bool is_refresh = false;
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VerticalState vertical_state = VerticalState::Blank;
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// Holds the horizontal scroll position to apply to this line;
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// of those VDPs currently implemented, affects the Master System only.
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@ -545,8 +555,8 @@ template <Personality personality> struct Base: public Storage<personality> {
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LineBufferPointer output_pointer_, fetch_pointer_;
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int fetch_line() const;
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bool is_vertical_blank() const;
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bool is_horizontal_blank() const;
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VerticalState vertical_state() const;
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int masked_address(int address) const;
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void write_vram(uint8_t);
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@ -42,7 +42,7 @@ enum class ScreenMode {
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constexpr int pixels_per_byte(ScreenMode mode) {
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switch(mode) {
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default:
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case ScreenMode::Blank: return 0;
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case ScreenMode::Blank: return 1;
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case ScreenMode::Text: return 6;
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case ScreenMode::MultiColour: return 2;
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case ScreenMode::ColouredText: return 8;
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@ -22,7 +22,7 @@ struct Vector {
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template <int offset, bool high> void set(uint8_t value) {
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constexpr uint8_t mask = high ? (offset ? 0x3 : 0x1) : 0xff;
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constexpr int shift = high ? 8 : 0;
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v[offset] = (v[offset] & ~(mask << shift)) | (value << shift);
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v[offset] = (v[offset] & ~(mask << shift)) | ((value & mask) << shift);
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}
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template <int offset> void add(int amount) {
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@ -258,17 +258,16 @@ struct HighSpeedFill: public Command {
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}
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bool done() final {
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return true;
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return !context.size.v[1] || !width_;
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}
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void advance(int pixels_per_byte) final {
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cycles = 48;
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// TODO: step at byte speed, not pixel speed.
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advance_axis<0>(pixels_per_byte);
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--context.size.v[0];
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context.size.v[0] -= pixels_per_byte;
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if(!context.size.v[0]) {
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if(!(context.size.v[0] & ~(pixels_per_byte - 1))) {
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cycles += 56;
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context.size.v[0] = width_;
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context.destination.v[0] = start_x_;
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