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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-23 03:32:32 +00:00

Merge branch 'MSX2' of github.com:TomHarte/CLK into MSX2

This commit is contained in:
Thomas Harte 2023-02-02 11:38:45 -05:00
commit 0d4dc214fb
4 changed files with 31 additions and 17 deletions

View File

@ -345,14 +345,16 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
break;
}
next_line_buffer.is_refresh =
this->screen_mode_ == ScreenMode::Blank ||
this->is_vertical_blank();
next_line_buffer.vertical_state =
this->screen_mode_ == ScreenMode::Blank ?
VerticalState::Blank :
this->vertical_state();
const bool is_refresh = next_line_buffer.vertical_state == VerticalState::Blank;
// TODO: an actual sprites-enabled flag.
Storage<personality>::begin_line(this->screen_mode_, next_line_buffer.is_refresh, false);
Storage<personality>::begin_line(this->screen_mode_, is_refresh, false);
if(next_line_buffer.is_refresh) {
if(is_refresh) {
// The Yamaha handles refresh lines via its own microprogram; other VDPs
// can fall back on the regular refresh mechanic.
if constexpr (is_yamaha_vdp(personality)) {
@ -425,7 +427,7 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
#define border(left, right) intersect(left, right, this->output_border(end - start, cram_value))
if(line_buffer.is_refresh) {
if(line_buffer.vertical_state != VerticalState::Pixels) {
if(
this->output_pointer_.row >= this->mode_timing_.first_vsync_line &&
this->output_pointer_.row < this->mode_timing_.first_vsync_line + 4
@ -1036,7 +1038,7 @@ uint8_t Base<personality>::read_register() {
return
transfer_ready |
(is_vertical_blank() ? 0x40 : 0x00) |
(vertical_state() != VerticalState::Pixels ? 0x40 : 0x00) |
(is_horizontal_blank() ? 0x20 : 0x00) |
(Storage<personality>::command_ ? 0x01 : 0x00);
@ -1099,8 +1101,11 @@ int Base<personality>::fetch_line() const {
}
template <Personality personality>
bool Base<personality>::is_vertical_blank() const {
return fetch_pointer_.row >= mode_timing_.pixel_lines && fetch_pointer_.row != mode_timing_.total_lines - 1;
VerticalState Base<personality>::vertical_state() const {
// TODO: the Yamaha uses an internal flag for visible region which toggles at contextually-appropriate moments.
// This test won't work properly there.
if(fetch_pointer_.row == mode_timing_.total_lines - 1) return VerticalState::Prefetch;
return fetch_pointer_.row >= mode_timing_.pixel_lines ? VerticalState::Blank : VerticalState::Pixels;
}
template <Personality personality>

View File

@ -29,6 +29,16 @@
namespace TI {
namespace TMS {
enum class VerticalState {
/// Describes any line on which pixels do not appear and no fetching occurs, including
/// the border, blanking and sync.
Blank,
/// A line on which pixels do not appear but fetching occurs.
Prefetch,
/// A line on which pixels appear and fetching occurs.
Pixels,
};
// Temporary buffers collect a representation of each line prior to pixel serialisation.
//
// TODO: either template on personality, to avoid having to be the union of all potential footprints,
@ -40,7 +50,7 @@ struct LineBuffer {
// screen mode captures proper output mode.
FetchMode fetch_mode = FetchMode::Text;
ScreenMode screen_mode = ScreenMode::Text;
bool is_refresh = false;
VerticalState vertical_state = VerticalState::Blank;
// Holds the horizontal scroll position to apply to this line;
// of those VDPs currently implemented, affects the Master System only.
@ -545,8 +555,8 @@ template <Personality personality> struct Base: public Storage<personality> {
LineBufferPointer output_pointer_, fetch_pointer_;
int fetch_line() const;
bool is_vertical_blank() const;
bool is_horizontal_blank() const;
VerticalState vertical_state() const;
int masked_address(int address) const;
void write_vram(uint8_t);

View File

@ -42,7 +42,7 @@ enum class ScreenMode {
constexpr int pixels_per_byte(ScreenMode mode) {
switch(mode) {
default:
case ScreenMode::Blank: return 0;
case ScreenMode::Blank: return 1;
case ScreenMode::Text: return 6;
case ScreenMode::MultiColour: return 2;
case ScreenMode::ColouredText: return 8;

View File

@ -22,7 +22,7 @@ struct Vector {
template <int offset, bool high> void set(uint8_t value) {
constexpr uint8_t mask = high ? (offset ? 0x3 : 0x1) : 0xff;
constexpr int shift = high ? 8 : 0;
v[offset] = (v[offset] & ~(mask << shift)) | (value << shift);
v[offset] = (v[offset] & ~(mask << shift)) | ((value & mask) << shift);
}
template <int offset> void add(int amount) {
@ -258,17 +258,16 @@ struct HighSpeedFill: public Command {
}
bool done() final {
return true;
return !context.size.v[1] || !width_;
}
void advance(int pixels_per_byte) final {
cycles = 48;
// TODO: step at byte speed, not pixel speed.
advance_axis<0>(pixels_per_byte);
--context.size.v[0];
context.size.v[0] -= pixels_per_byte;
if(!context.size.v[0]) {
if(!(context.size.v[0] & ~(pixels_per_byte - 1))) {
cycles += 56;
context.size.v[0] = width_;
context.destination.v[0] = start_x_;