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Corrects divider, takes another whack at ADSR.

This commit is contained in:
Thomas Harte 2020-04-20 18:58:10 -04:00
parent 99fa86a67e
commit 100fddcee1

View File

@ -77,7 +77,7 @@ void Operator::update(OperatorState &state, bool key_on, int channel_period, int
{511, 511, 511, 511}, // AbsSine: endlessly repeat the first half of the sine wave.
{255, 0, 255, 0}, // PulseSine: act as if the first quadrant is in the first and third; lock the other two to 0.
};
const int phase = (state.raw_phase_ >> 12) + phase_offset;
const int phase = (state.raw_phase_ >> 11) + phase_offset;
state.attenuation = negative_log_sin(phase & waveforms[int(waveform_)][(phase >> 8) & 3]);
// Key-on logic: any time it is false, be in the release state.
@ -142,12 +142,12 @@ void Operator::update(OperatorState &state, bool key_on, int channel_period, int
if(decrease_rate) {
// TODO: don't throw away KSR bits.
switch(decrease_rate >> 2) {
case 1: state.adsr_attenuation_ += 4; break;
case 2: state.adsr_attenuation_ += 2; break;
case 1: state.adsr_attenuation_ += 32; break;
case 2: state.adsr_attenuation_ += 16; break;
default: {
const int sample_length = 1 << ((decrease_rate >> 2) - 4);
if(!(state.time_in_phase_ & (sample_length - 1))) {
++state.adsr_attenuation_;
state.adsr_attenuation_ += 8;
}
} break;
}