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I don't think this is quite correct, but it's better.
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@ -185,21 +185,24 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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if(_run_builders[run]->amount_of_data > 0)
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{
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// upload if required
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uint8_t *target = nullptr;
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if(_run_builders[run]->amount_of_data != _run_builders[run]->amount_of_uploaded_data)
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{
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target = (uint8_t *)glMapBufferRange(GL_ARRAY_BUFFER, 0, InputVertexBufferDataSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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uint8_t *target = nullptr;
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size_t start = _run_builders[run]->start + _run_builders[run]->amount_of_uploaded_data;
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size_t start = (_run_builders[run]->start + _run_builders[run]->amount_of_uploaded_data) % InputVertexBufferDataSize;
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size_t length = _run_builders[run]->amount_of_data + _run_builders[run]->amount_of_uploaded_data;
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if(start + length > InputVertexBufferDataSize)
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{
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target = (uint8_t *)glMapBufferRange(GL_ARRAY_BUFFER, 0, InputVertexBufferDataSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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memcpy(&target[start], &_output_buffer_data[start], InputVertexBufferDataSize - start);
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memcpy(target, _output_buffer_data, length - (InputVertexBufferDataSize - start));
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}
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else
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memcpy(&target[start], &_output_buffer_data[start], length);
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{
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target = (uint8_t *)glMapBufferRange(GL_ARRAY_BUFFER, (GLintptr)start, (GLsizeiptr)length, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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memcpy(target, &_output_buffer_data[start], length);
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}
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glUnmapBuffer(GL_ARRAY_BUFFER);
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_run_builders[run]->amount_of_uploaded_data = _run_builders[run]->amount_of_data;
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