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Slightly simplified conditional.
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@ -156,8 +156,8 @@ void Machine::get_output_pixel(uint8_t *pixel, int offset)
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if(playerPixels[0] || missilePixels[0]) outputColour = _playerColour[0];
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}
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// store colour, if possible
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if(pixel) *pixel = outputColour;
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// store colour
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*pixel = outputColour;
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}
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// in imputing the knowledge that all we're dealing with is the rollover from 159 to 0,
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@ -237,7 +237,8 @@ void Machine::output_pixels(unsigned int count)
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}
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if(_horizontalTimer < (_vBlankExtend ? 152 : 160)) {
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get_output_pixel(_outputBuffer ? &_outputBuffer[_lastOutputStateDuration] : nullptr, 159 - _horizontalTimer);
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uint8_t throwaway_pixel;
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get_output_pixel(_outputBuffer ? &_outputBuffer[_lastOutputStateDuration] : &throwaway_pixel, 159 - _horizontalTimer);
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// increment all graphics counters
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increment_object_counter(0);
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