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Ensures audio is not being pumped while the AudioBuffer is being destructed.
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@ -83,6 +83,9 @@ void MainWindow::about() {
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}
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MainWindow::~MainWindow() {
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// Stop the timer.
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timer.reset();
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// Stop the audio output, and its thread.
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if(audioOutput) {
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audioThread.performAsync([this] {
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@ -90,9 +93,6 @@ MainWindow::~MainWindow() {
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});
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audioThread.stop();
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}
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// Stop the timer.
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timer.reset();
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}
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// MARK: Machine launch.
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