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Discards empty lines, yet makes some attempt at restoring transparency.
The two things conflict more than a little, so work to do.
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@@ -87,6 +87,7 @@ class ScanTarget: public Outputs::Display::ScanTarget {
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std::array<Line, LineBufferHeight> line_buffer_;
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TextureTarget unprocessed_line_texture_;
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Line *active_line_ = nullptr;
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int provided_scans_ = 0;
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// OpenGL storage handles for buffer data.
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GLuint scan_buffer_name_ = 0, scan_vertex_array_ = 0;
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