diff --git a/Outputs/CRT/CRT.cpp b/Outputs/CRT/CRT.cpp index 7f0f4f20b..9a1cae3ae 100644 --- a/Outputs/CRT/CRT.cpp +++ b/Outputs/CRT/CRT.cpp @@ -375,7 +375,7 @@ void CRT::output_colour_burst(unsigned int number_of_cycles, uint8_t phase, uint } void CRT::output_default_colour_burst(unsigned int number_of_cycles) { - output_colour_burst(number_of_cycles, static_cast((phase_numerator_ * 256) / phase_denominator_ + (is_alernate_line_ ? 128 : 0))); + output_colour_burst(number_of_cycles, static_cast((phase_numerator_ * 256) / phase_denominator_)); } void CRT::set_immediate_default_phase(float phase) { diff --git a/Outputs/CRT/Internals/CRTOpenGL.cpp b/Outputs/CRT/Internals/CRTOpenGL.cpp index 9b5b27abd..cfe48fc67 100644 --- a/Outputs/CRT/Internals/CRTOpenGL.cpp +++ b/Outputs/CRT/Internals/CRTOpenGL.cpp @@ -37,7 +37,7 @@ OpenGLOutputBuilder::OpenGLOutputBuilder(std::size_t bytes_per_pixel) : texture_builder(bytes_per_pixel, source_data_texture_unit), array_builder(SourceVertexBufferDataSize, OutputVertexBufferDataSize) { glBlendFunc(GL_SRC_ALPHA, GL_CONSTANT_COLOR); - glBlendColor(0.3f, 0.3f, 0.3f, 1.0f); + glBlendColor(0.4f, 0.4f, 0.4f, 1.0f); // create the output vertex array glGenVertexArrays(1, &output_vertex_array_); diff --git a/Outputs/CRT/Internals/Shaders/IntermediateShader.cpp b/Outputs/CRT/Internals/Shaders/IntermediateShader.cpp index 630d09ce1..b191bdcf2 100644 --- a/Outputs/CRT/Internals/Shaders/IntermediateShader.cpp +++ b/Outputs/CRT/Internals/Shaders/IntermediateShader.cpp @@ -146,7 +146,7 @@ std::unique_ptr IntermediateShader::make_composite_source_sh "vec3 rgbColour = clamp(rgb_sample(texID, coordinate, iCoordinate), vec3(0.0), vec3(1.0));" "vec3 lumaChromaColour = rgbToLumaChroma * rgbColour;" "vec2 quadrature = vec2(cos(phase), sin(phase)) * vec2(abs(amplitude), amplitude);" - "return dot(lumaChromaColour, vec3(1.0 - amplitude, quadrature));" + "return dot(lumaChromaColour, vec3(1.0 - abs(amplitude), quadrature));" "}"; } } diff --git a/Outputs/CRT/Internals/Shaders/OutputShader.cpp b/Outputs/CRT/Internals/Shaders/OutputShader.cpp index 899d8f504..0ab9c2ff3 100644 --- a/Outputs/CRT/Internals/Shaders/OutputShader.cpp +++ b/Outputs/CRT/Internals/Shaders/OutputShader.cpp @@ -83,7 +83,7 @@ std::unique_ptr OutputShader::make_shader(const char *fragment_met "void main(void)" "{" - "fragColour = vec4(pow(" << colour_expression << ", vec3(gamma)), 0.9);"//*cos(lateralVarying) + "fragColour = vec4(pow(" << colour_expression << ", vec3(gamma)), 0.8);"//*cos(lateralVarying) "}"; return std::unique_ptr(new OutputShader(vertex_shader.str(), fragment_shader.str(), {