diff --git a/Outputs/OpenGL/Shaders/SeparationShader.cpp b/Outputs/OpenGL/Shaders/SeparationShader.cpp index 802773082..f38533f8b 100644 --- a/Outputs/OpenGL/Shaders/SeparationShader.cpp +++ b/Outputs/OpenGL/Shaders/SeparationShader.cpp @@ -120,11 +120,10 @@ void main(void) { filterCoefficients[30] * texture(source, coordinates[30]).x; outputColour = vec4( - coordinates[15], 0.0, 1.0); -// channels.x, -// channels.y * centre.yz, -// 1.0 -// ); + channels.x, + channels.y * centre.yz, + 1.0 + ); } )glsl";