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Removed redundant GL call.

This commit is contained in:
Thomas Harte 2015-08-16 15:40:03 -04:00
parent 410c09cb35
commit 1cc479affd

View File

@ -297,8 +297,6 @@ const char *fragmentShader =
glDrawArrays(GL_TRIANGLES, 0, _crtFrame->number_of_runs*6);
}
glSwapAPPLE();
CGLFlushDrawable([[self openGLContext] CGLContextObj]);
CGLUnlockContext([[self openGLContext] CGLContextObj]);
}