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Removed redundant GL call.
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@ -297,8 +297,6 @@ const char *fragmentShader =
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glDrawArrays(GL_TRIANGLES, 0, _crtFrame->number_of_runs*6);
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glDrawArrays(GL_TRIANGLES, 0, _crtFrame->number_of_runs*6);
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}
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}
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glSwapAPPLE();
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CGLFlushDrawable([[self openGLContext] CGLContextObj]);
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CGLFlushDrawable([[self openGLContext] CGLContextObj]);
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CGLUnlockContext([[self openGLContext] CGLContextObj]);
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CGLUnlockContext([[self openGLContext] CGLContextObj]);
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}
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}
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